Commited Tue. November 10, 2009 at 04:02:57 PM EDT
removing camera calibration stuff, standardizing “normalized coordinates” to range ±1 on x axis, and ±yres/xres on y axis
This ensures square coordinates, based solely on camera width, simplifies computation which had been checking max(xres,yres)
Also adding an objectHeight parameter to Kinematics::projectToGround