Homepage | Demos | Overview | Downloads | Tutorials | Reference | Credits |
Definition in file SoundManager.h.
#include <OPENR/RCRegion.h>
#include <OPENR/ODataFormats.h>
#include <string>
#include <vector>
#include "Shared/ListMemBuf.h"
#include "Shared/MutexLock.h"
#include "SoundManagerMsg.h"
#include "Shared/ProcessID.h"
Include dependency graph for SoundManager.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Compounds | |
class | SoundManager |
Provides sound effects and caching services, as well as mixing buffers for the SoundPlay process. More... | |
struct | SoundManager::PlayState |
Holds data about sounds currently being played. More... | |
struct | SoundManager::SoundData |
Holds data about the loaded sounds. More... | |
Variables | |
SoundManager * | sndman |
lets you play a sound from anywhere in your code - just a one liner! |
|
lets you play a sound from anywhere in your code - just a one liner!
Definition at line 228 of file SoundManager.h. |
Tekkotsu v1.4 |
Generated Sat Jul 19 00:08:10 2003 by Doxygen 1.3.2 |