Homepage | Demos | Overview | Downloads | Tutorials | Reference | Credits |
#include <BanditMachine.h>
Inheritance diagram for BanditMachine::PressNode:
Definition at line 78 of file BanditMachine.h.
Public Member Functions | |
PressNode (const char *n, StateNode *p, unsigned int idx) | |
constructor | |
virtual | ~PressNode () |
destructor | |
virtual void | DoStart () |
Transitions should call this when you are entering the state, so it can enable its transitions. | |
virtual void | DoStop () |
Transitions should call this when you are leaving the state, so it can disable its transitions. | |
Protected Attributes | |
MotionManager::MC_ID | press_id |
the MC_ID of the MotionSequenceMC being used to do the press | |
unsigned int | index |
the joint index of the paw to move |
|
constructor
Definition at line 85 of file BanditMachine.h. References MotionManager::addMotion(), index, MotionManager::kStdPriority, ERS210Info::MinRange, motman, ERS210Info::outputRanges, and press_id. |
|
destructor
Definition at line 98 of file BanditMachine.h. References motman, press_id, and MotionManager::removeMotion(). |
|
Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 101 of file BanditMachine.h. References StateNode::DoStart(), index, and press_id. |
|
Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode. Definition at line 108 of file BanditMachine.h. References StateNode::DoStop(), and press_id. |
|
the joint index of the paw to move
Definition at line 117 of file BanditMachine.h. |
|
the MC_ID of the MotionSequenceMC being used to do the press
Definition at line 116 of file BanditMachine.h. |
Tekkotsu v1.4 |
Generated Sat Jul 19 00:08:48 2003 by Doxygen 1.3.2 |