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#include <BanditMachine.h>
Inheritance diagram for BanditMachine::WaitNode:
Definition at line 154 of file BanditMachine.h.
Public Member Functions | |
WaitNode (const char *n, StateNode *p, karmedbanditExp3_1 &bandito) | |
constructor | |
virtual | ~WaitNode () |
destructor | |
virtual void | DoStart () |
Transitions should call this when you are entering the state, so it can enable its transitions. | |
virtual void | DoStop () |
Transitions should call this when you are leaving the state, so it can disable its transitions. | |
virtual void | processEvent (const EventBase &event) |
Doesn't do anything, supplied here so you don't have to (since events will probably be going to Transition's, not here). | |
Protected Attributes | |
karmedbanditExp3_1 & | b |
the class implimenting a k-armed bandit algorithm to pass the reward back to | |
bool | reward |
true if a reward was received | |
MotionManager::MC_ID | leds_id |
MC_ID of a LedMC. |
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constructor
Definition at line 161 of file BanditMachine.h. References MotionManager::addMotion(), b, leds_id, motman, and reward. |
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destructor
Definition at line 167 of file BanditMachine.h. References leds_id, motman, and MotionManager::removeMotion(). |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 170 of file BanditMachine.h. References EventRouter::addListener(), EventRouter::addTimer(), ERS210Info::BotLLEDMask, ERS210Info::BotRLEDMask, StateNode::DoStart(), erouter, leds_id, and EventBase::visionEGID. |
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Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode. Definition at line 177 of file BanditMachine.h. References b, StateNode::DoStop(), erouter, EventRouter::forgetListener(), reward, and karmedbanditExp3_1::reward(). |
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Doesn't do anything, supplied here so you don't have to (since events will probably be going to Transition's, not here).
Reimplemented from StateNode. Definition at line 184 of file BanditMachine.h. References erouter, EventRouter::forgetListener(), EventBase::getGeneratorID(), leds_id, ERS210Info::MidLLEDMask, ERS210Info::MidRLEDMask, SoundManager::PlayFile(), reward, sndman, and EventBase::timerEGID. |
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the class implimenting a k-armed bandit algorithm to pass the reward back to
Definition at line 196 of file BanditMachine.h. |
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MC_ID of a LedMC.
Definition at line 198 of file BanditMachine.h. |
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true if a reward was received
Definition at line 197 of file BanditMachine.h. |
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