00001 #include "StateNode.h"
00002 #include "Events/EventRouter.h"
00003
00004 StateNode::~StateNode() {
00005 if(isActive())
00006 DoStop();
00007 for(std::vector<Transition*>::iterator it=transitions.begin(); it!=transitions.end(); it++)
00008 delete *it;
00009 for(std::vector<StateNode*>::iterator it=nodes.begin(); it!=nodes.end(); it++)
00010 (*it)->RemoveReference();
00011 }
00012
00013 void StateNode::addTransition(Transition* trans) {
00014 transitions.push_back(trans);
00015 if(isActive())
00016 trans->enable();
00017 }
00018
00019 void StateNode::DoStart() {
00020 BehaviorBase::DoStart();
00021 if(!issetup) {
00022 setup();
00023 issetup=true;
00024 }
00025 for(std::vector<Transition*>::iterator it=transitions.begin(); it!=transitions.end(); it++)
00026 (*it)->enable();
00027 erouter->postEvent(EventBase::stateMachineEGID,reinterpret_cast<unsigned int>(this),EventBase::activateETID,0,getName(),1);
00028 if(parent!=NULL)
00029 parent->transitionTo(this);
00030 }
00031
00032 void StateNode::DoStop() {
00033 for(std::vector<Transition*>::iterator it=transitions.begin(); it!=transitions.end(); it++)
00034 (*it)->disable();
00035 for(std::vector<StateNode*>::iterator it=nodes.begin(); it!=nodes.end(); it++)
00036 (*it)->DoStop();
00037 if(!retain) {
00038 for(std::vector<StateNode*>::iterator it=nodes.begin(); it!=nodes.end(); it++)
00039 (*it)->RemoveReference();
00040 issetup=false;
00041 }
00042 erouter->postEvent(EventBase::stateMachineEGID,reinterpret_cast<unsigned int>(this),EventBase::deactivateETID,0,getName(),0);
00043 BehaviorBase::DoStop();
00044 }
00045
00046 void StateNode::setName(const std::string& n) {
00047 name=n;
00048 }
00049
00050 void StateNode::transitionTo(StateNode*) {
00051
00052 }
00053
00054 void StateNode::transitionFrom(StateNode*) {
00055
00056 }
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