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SoundManager::PlayState Struct Reference

#include <SoundManager.h>

List of all members.


Detailed Description

Holds data about sounds currently being played.

Definition at line 192 of file SoundManager.h.

Public Member Functions

 PlayState ()
 constructor


Public Attributes

Snd_ID snd_id
 index of sound

unsigned int offset
 position in the sound

unsigned int cumulative
 total time of playing (over queued sounds)

Play_ID next_id
 lets you queue for continuous sound, or loop


Constructor & Destructor Documentation

SoundManager::PlayState::PlayState  ) 
 

constructor

Definition at line 681 of file SoundManager.cc.

References SoundManager::invalid_Play_ID, and SoundManager::invalid_Snd_ID.


Member Data Documentation

unsigned int SoundManager::PlayState::cumulative
 

total time of playing (over queued sounds)

Definition at line 196 of file SoundManager.h.

Play_ID SoundManager::PlayState::next_id
 

lets you queue for continuous sound, or loop

Definition at line 197 of file SoundManager.h.

unsigned int SoundManager::PlayState::offset
 

position in the sound

Definition at line 195 of file SoundManager.h.

Snd_ID SoundManager::PlayState::snd_id
 

index of sound

Definition at line 194 of file SoundManager.h.


The documentation for this struct was generated from the following files:
Tekkotsu v1.4
Generated Sat Jul 19 00:09:10 2003 by Doxygen 1.3.2