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#include <BanditMachine.h>
Inheritance diagram for BanditMachine::DecideNode:
Definition at line 122 of file BanditMachine.h.
Public Member Functions | |
DecideNode (const char *n, StateNode *p, karmedbanditExp3_1 &bandito, StateNode *left, StateNode *right) | |
constructor | |
virtual void | DoStart () |
Transitions should call this when you are entering the state, so it can enable its transitions. | |
Protected Attributes | |
karmedbanditExp3_1 & | b |
the class implementing the k-armed bandit algorithm | |
StateNode * | l |
the node to go to if the left paw is chosen | |
StateNode * | r |
the node to go to if the right paw is chosen | |
Private Member Functions | |
DecideNode (const DecideNode &node) | |
don't call this | |
DecideNode | operator= (const DecideNode &node) |
don't call this |
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constructor
Definition at line 131 of file BanditMachine.h. |
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don't call this
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 134 of file BanditMachine.h. |
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don't call this
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the class implementing the k-armed bandit algorithm
Definition at line 148 of file BanditMachine.h. Referenced by DecideNode(), and DoStart(). |
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the node to go to if the left paw is chosen
Definition at line 149 of file BanditMachine.h. Referenced by DecideNode(), and DoStart(). |
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the node to go to if the right paw is chosen
Definition at line 150 of file BanditMachine.h. Referenced by DecideNode(), and DoStart(). |
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