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Class ControlBase
ControlBase's should use ReferenceCounter so memory management is not an issue

Member EventRouter::processTimers ()
handle recursive calls

Member HeadPointerMC::convFromBodyRelative (TPROffset_t i, double v, CoordFrame_t mode) const
this is perhaps a bit amateurish - could be more accurate

Member HeadPointerMC::convToBodyRelative (TPROffset_t i, double v, CoordFrame_t mode) const
this is perhaps a bit amateurish - could be more accurate

Class JPEGGenerator
possible speedup by using jpeg_write_raw_data

Member LedMC::isAlive ()
let's make this smarter so you can flash the LED's and have it autoprune

Member MotionCommand::interpolate (double a, double b, double x)
- replace with a more fancy spline based thing?

Member MotionCommand::interpolate (float a, float b, float x)
- replace with a more fancy spline based thing?

Member MutexLock::lock (int id)
- I'd like to not use a loop here

Member PaceTargetsMachine::setup ()
extract these transitions from within chase - i don't like this way of doing things anymore...

Member PostureEngine::PostureEngine (const char *filename)
might want to make a library of common positions so they don't have to be loaded repeatedly from memstick

Member PostureEngine::avgdiff (const PostureEngine &pe) const
create a version which looks at weights? This doesn't use them.

Member PostureEngine::diff (const PostureEngine &pe) const
create a version which looks at weights? This doesn't use them.

Member PostureEngine::maxdiff (const PostureEngine &pe) const
create a version which looks at weights? This doesn't use them.

Class SoundManager
Volume control, variable playback speed, support more wav file formats (all go together)

Add functions to hand out regions to be filled out to avoid copying into the buffer.

Member SoundManager::LoadFile (const char *name)
this does one more copy than it really needs to

Member TimeET::Set ()
not getting timeofday on OPEN-R, is time since boot instead...

Class ValueEditControl< T >
needs some work to really be useful again

Member ValueSetControl::activate (MotionManager::MC_ID display)
make the leds flash

Member WorldState::read (OSensorFrameVectorData &sensor, EventRouter *er)
change to use most recent instead of oldest - is a buffer!

File LoadSave.h
detect appropriate byte ordering for other platforms

File PostureEngine.h
write a binary version of Load/Save commands for faster access

Member ERS7Info::mechanicalLimits [NumOutputs][2]
same as outputLimits right now, don't know actual values yet

Tekkotsu v2.0
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