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#include <BanditMachine.h>
Inheritance diagram for BanditMachine::PressNode:
Definition at line 79 of file BanditMachine.h.
Public Member Functions | |
PressNode (const char *n, StateNode *p, unsigned int idx) | |
constructor | |
virtual | ~PressNode () |
destructor | |
virtual void | DoStart () |
Transitions should call this when you are entering the state, so it can enable its transitions. | |
virtual void | DoStop () |
Transitions should call this when you are leaving the state, so it can disable its transitions. | |
Protected Attributes | |
MotionManager::MC_ID | press_id |
the MC_ID of the MotionSequenceMC being used to do the press | |
unsigned int | index |
the joint index of the paw to move |
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constructor
Definition at line 86 of file BanditMachine.h. |
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destructor
Definition at line 99 of file BanditMachine.h. |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 102 of file BanditMachine.h. |
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Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode. Definition at line 109 of file BanditMachine.h. |
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the joint index of the paw to move
Definition at line 118 of file BanditMachine.h. Referenced by DoStart(), and PressNode(). |
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the MC_ID of the MotionSequenceMC being used to do the press
Definition at line 117 of file BanditMachine.h. Referenced by DoStart(), DoStop(), PressNode(), and ~PressNode(). |
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