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Todo List
Class
ControlBase
ControlBase's should use
ReferenceCounter
so memory management is not an issue
Member
EventRouter::processTimers
()
handle recursive calls
Member
HeadPointerMC::convFromBodyRelative
(TPROffset_t i, double v, CoordFrame_t mode) const
this is perhaps a bit amateurish - could be more accurate
Member
HeadPointerMC::convToBodyRelative
(TPROffset_t i, double v, CoordFrame_t mode) const
this is perhaps a bit amateurish - could be more accurate
Class
JPEGGenerator
possible speedup by using jpeg_write_raw_data
Member
LedMC::isAlive
()
let's make this smarter so you can flash the LED's and have it autoprune
Member
MotionCommand::interpolate
(double a, double b, double x)
- replace with a more fancy spline based thing?
Member
MotionCommand::interpolate
(float a, float b, float x)
- replace with a more fancy spline based thing?
Member
MutexLock::lock
(int id)
- I'd like to not use a loop here
Member
PaceTargetsMachine::setup
()
extract these transitions from within chase - i don't like this way of doing things anymore...
Member
PostureEngine::PostureEngine
(const char *filename)
might want to make a library of common positions so they don't have to be loaded repeatedly from memstick
Member
PostureEngine::avgdiff
(const
PostureEngine
&pe) const
create a version which looks at weights? This doesn't use them.
Member
PostureEngine::diff
(const
PostureEngine
&pe) const
create a version which looks at weights? This doesn't use them.
Member
PostureEngine::maxdiff
(const
PostureEngine
&pe) const
create a version which looks at weights? This doesn't use them.
Class
SoundManager
Volume control, variable playback speed, support more wav file formats (all go together)
Add functions to hand out regions to be filled out to avoid copying into the buffer.
Member
SoundManager::LoadFile
(const char *name)
this does one more copy than it really needs to
Member
TimeET::Set
()
not getting timeofday on OPEN-R, is time since boot instead...
Class
ValueEditControl< T >
needs some work to really be useful again
Member
ValueSetControl::activate
(
MotionManager::MC_ID
display)
make the leds flash
Member
WorldState::read
(OSensorFrameVectorData &sensor,
EventRouter
*er)
change to use most recent instead of oldest - is a buffer!
File
LoadSave.h
detect appropriate byte ordering for other platforms
File
PostureEngine.h
write a binary version of Load/Save commands for faster access
Member
ERS7Info::mechanicalLimits
[NumOutputs][2]
same as outputLimits right now, don't know actual values yet
Tekkotsu
v2.0
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