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#include <SoundManager.h>
Provides easy methods for playing back sounds, either from files on the memory stick, or from dynamically generated buffers. You can chain playback commands so that when one sound finishes, another picks up automatically. This might be handy if, say, someone wants to write an MP3 player ;) The sounds would be too large to load into memory all at once, but you could load a block at a time and chain them so it seamlessly moves from one to the other.
All functions will attempt to lock the SoundManager.
Add functions to hand out regions to be filled out to avoid copying into the buffer.
Definition at line 32 of file SoundManager.h.
Public Types | |
typedef SoundManagerMsg::Snd_ID | Snd_ID |
This is used for referring to sound data so you can start playing it or release it. | |
typedef unsigned short | Play_ID |
This is for referring to instances of the play command so you can stop, pause, or monitor progress (later versions will send events upon completion). | |
enum | MixMode_t { Fast, Quality } |
Used to set the mode for mixing multiple sound channels. More... | |
enum | QueueMode_t { Enqueue, Pause, Stop, Override } |
Public Member Functions | |
SoundManager () | |
constructor | |
void | InitAccess (OSubject *subj) |
Needed to send sounds to the SoundPlay process. | |
Snd_ID | LoadFile (const char *name) |
loads a wav file (if it matches Config::sound_config settings - can't do resampling yet) | |
Snd_ID | LoadBuffer (const char buf[], unsigned int len) |
loads raw samples from a buffer (assumes matches Config::sound_config settings) | |
void | ReleaseFile (const char *name) |
Marks the sound buffer to be released after the last play command completes (or right now if not being played). | |
void | Release (Snd_ID id) |
Marks the sound buffer to be released after the last play command completes (or right now if not being played). | |
Play_ID | PlayFile (const char *name) |
play a wav file (if it matches Config::sound_config settings - can't do resampling yet) | |
Play_ID | PlayBuffer (const char buf[], unsigned int len) |
loads raw samples from a buffer (assumes buffer matches Config::sound_config settings) | |
Play_ID | Play (Snd_ID id) |
plays a previously loaded buffer or file | |
Play_ID | ChainFile (Play_ID base, const char *next) |
allows automatic queuing of sounds - good for dynamic sound sources! | |
Play_ID | ChainBuffer (Play_ID base, const char buf[], unsigned int len) |
allows automatic queuing of sounds - good for dynamic sound sources! | |
Play_ID | Chain (Play_ID base, Snd_ID next) |
allows automatic queuing of sounds - good for dynamic sound sources! | |
void | StopPlay () |
Lets you stop playback of all sounds. | |
void | StopPlay (Play_ID id) |
Lets you stop playback of a sound. | |
void | PausePlay (Play_ID id) |
Lets you pause playback. | |
void | ResumePlay (Play_ID id) |
Lets you resume playback. | |
void | SetMode (unsigned int max_channels, MixMode_t mixer_mode, QueueMode_t queuing_mode) |
Lets you control the maximum number of channels (currently playing sounds), method for mixing (applies when max_chan>1), and queuing method (for when overflow channels). | |
unsigned int | GetRemainTime (Play_ID id) const |
Gives the time until the sound finishes, in milliseconds. Subtract 32 to get guarranteed valid time for this ID. | |
unsigned int | CopyTo (OSoundVectorData *data) |
Copies the sound data to the OPENR buffer, ready to be passed to the system, only called by SoundPlay. | |
void | ReceivedMsg (const ONotifyEvent &event) |
updates internal data structures on the SoundPlay side - you shouldn't be calling this | |
unsigned int | GetNumPlaying () |
returns number of sounds currently playing | |
Static Public Attributes | |
const Snd_ID | invalid_Snd_ID = (Snd_ID)-1 |
for reporting errors | |
const Snd_ID | MAX_SND = 50 |
the number of sounds that can be loaded at any given time | |
const Play_ID | invalid_Play_ID = (Play_ID)-1 |
for reporting errors | |
const Play_ID | MAX_PLAY = 256 |
the number of sounds that can be enqueued at the same time (see MixMode_t) | |
const unsigned int | MAX_NAME_LEN = 64 |
maximum length of a path | |
Protected Types | |
typedef ListMemBuf< SoundData, MAX_SND, Snd_ID > | sndlist_t |
For convenience. | |
typedef ListMemBuf< PlayState, MAX_PLAY, Play_ID > | playlist_t |
For convenience. | |
typedef ListMemBuf< Play_ID, MAX_PLAY, Play_ID > | chanlist_t |
For convenience. | |
Protected Member Functions | |
Snd_ID | lookup (const char *name) const |
Looks to see if name matches any of the sounds in sndlist. | |
Snd_ID | lookupPath (const char *path) const |
Looks to see if name matches any of the sounds in sndlist (assumes is absolute path). | |
void | selectChannels (std::vector< Play_ID > &mix) |
selects which of the channels are actually to be mixed together, depending on queue_mode | |
void | updateChannels (const std::vector< Play_ID > &mixs, size_t used) |
update the offsets of sounds which weren't mixed (when needed depending on queue_mode) | |
bool | endPlay (Play_ID id) |
called when a buffer end is reached, may reset buffer to next in chain, or just StopPlay() | |
SoundManager (const SoundManager &) | |
don't call | |
SoundManager | operator= (const SoundManager &) |
don't call | |
Static Protected Member Functions | |
RCRegion * | initRegion (unsigned int size) |
Sets up a shared region to hold a sound - rounds to nearest page size. | |
const char * | makePath (const char *name, char tmp[MAX_NAME_LEN]) |
prepends config.sound.root to the name if necessary | |
Protected Attributes | |
sndlist_t | sndlist |
Holds a list of all currently loaded sounds. | |
playlist_t | playlist |
Holds a list of all sounds currently enqueued. | |
chanlist_t | chanlist |
Holds a list of all currently playing sounds, ordered newest (front) to oldest(back). | |
MixMode_t | mix_mode |
Current mixing mode, set by SetMode();. | |
QueueMode_t | queue_mode |
Current queuing mode, set by SetMode();. | |
unsigned int | max_chan |
Current maximum number of sounds to mix together. | |
MutexLock< ProcessID::NumProcesses > | lock |
Prevents multiple processes from accessing at the same time. | |
OSubject * | subjs [ProcessID::NumProcesses] |
For automatic transmission of shared regions to SoundPlay. |
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For convenience.
Definition at line 204 of file SoundManager.h. |
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This is for referring to instances of the play command so you can stop, pause, or monitor progress (later versions will send events upon completion).
Definition at line 43 of file SoundManager.h. Referenced by Chain(), ChainBuffer(), ChainFile(), endPlay(), GetRemainTime(), PausePlay(), Play(), ResumePlay(), and StopPlay(). |
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For convenience.
Definition at line 200 of file SoundManager.h. |
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This is used for referring to sound data so you can start playing it or release it.
Definition at line 38 of file SoundManager.h. Referenced by Chain(), ChainBuffer(), ChainFile(), CopyTo(), LoadFile(), Play(), PlayBuffer(), PlayFile(), Release(), and updateChannels(). |
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For convenience.
Definition at line 187 of file SoundManager.h. |
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Used to set the mode for mixing multiple sound channels. Feel free to add a higher quality mixer if you're an audiophile - I'm pretty new to sound processing
Definition at line 51 of file SoundManager.h. |
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Definition at line 56 of file SoundManager.h. |
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constructor
Definition at line 19 of file SoundManager.cc. |
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don't call
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allows automatic queuing of sounds - good for dynamic sound sources! if you chain more than once to the same base, the new buffers are appended to the end of the chain - the new buffer doesn't replace the current chain
Definition at line 241 of file SoundManager.cc. |
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allows automatic queuing of sounds - good for dynamic sound sources! if you chain more than once to the same base, the new buffers are appended to the end of the chain - the new buffer doesn't replace the current chain
Definition at line 221 of file SoundManager.cc. |
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allows automatic queuing of sounds - good for dynamic sound sources! if you chain more than once to the same base, the new buffers are appended to the end of the chain - the new buffer doesn't replace the current chain
Definition at line 201 of file SoundManager.cc. Referenced by SoundTestBehavior::play(). |
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Copies the sound data to the OPENR buffer, ready to be passed to the system, only called by SoundPlay.
Definition at line 325 of file SoundManager.cc. Referenced by SoundPlay::doSendSound(). |
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called when a buffer end is reached, may reset buffer to next in chain, or just StopPlay()
Definition at line 655 of file SoundManager.cc. Referenced by CopyTo(), selectChannels(), and updateChannels(). |
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returns number of sounds currently playing
Definition at line 151 of file SoundManager.h. Referenced by SoundPlay::doSendSound(), and SoundPlay::GotSoundMsg(). |
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Gives the time until the sound finishes, in milliseconds. Subtract 32 to get guarranteed valid time for this ID.
You should be passing the beginning of a chain to get proper results... Definition at line 313 of file SoundManager.cc. Referenced by SoundTestBehavior::play(). |
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Needed to send sounds to the SoundPlay process.
Definition at line 24 of file SoundManager.cc. Referenced by SoundPlay::DoInit(), and MMCombo::GotSoundManager(). |
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Sets up a shared region to hold a sound - rounds to nearest page size.
Definition at line 539 of file SoundManager.cc. Referenced by LoadBuffer(), Play(), and Release(). |
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loads raw samples from a buffer (assumes matches Config::sound_config settings)
The sound data will be cached until Release() is called a matching number of times. Definition at line 68 of file SoundManager.cc. Referenced by ChainBuffer(), LoadFile(), and PlayBuffer(). |
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loads a wav file (if it matches Config::sound_config settings - can't do resampling yet) Since the SoundManager does the loading, if the same file is being played more than once, only once copy is stored in memory
Definition at line 30 of file SoundManager.cc. Referenced by ChainFile(), SoundPlay::DoInit(), SoundTestBehavior::DoStart(), Controller::DoStart(), CameraBehavior::DoStart(), PlayFile(), and PaceTargetsMachine::setup(). |
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Looks to see if name matches any of the sounds in sndlist.
Definition at line 548 of file SoundManager.cc. Referenced by ReleaseFile(). |
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Looks to see if name matches any of the sounds in sndlist (assumes is absolute path).
Definition at line 553 of file SoundManager.cc. Referenced by LoadFile(), and lookup(). |
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prepends config.sound.root to the name if necessary
Definition at line 561 of file SoundManager.cc. Referenced by LoadFile(), and lookup(). |
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don't call
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Lets you pause playback.
Definition at line 282 of file SoundManager.cc. Referenced by SoundTestBehavior::play(). |
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plays a previously loaded buffer or file
Definition at line 167 of file SoundManager.cc. Referenced by PlayBuffer(), and PlayFile(). |
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loads raw samples from a buffer (assumes buffer matches Config::sound_config settings) The sound data will be released after done playing Definition at line 155 of file SoundManager.cc. |
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updates internal data structures on the SoundPlay side - you shouldn't be calling this
Definition at line 509 of file SoundManager.cc. Referenced by SoundPlay::GotSoundMsg(). |
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Marks the sound buffer to be released after the last play command completes (or right now if not being played).
Definition at line 114 of file SoundManager.cc. Referenced by endPlay(), ReleaseFile(), and StopPlay(). |
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Marks the sound buffer to be released after the last play command completes (or right now if not being played).
Definition at line 106 of file SoundManager.cc. Referenced by SoundPlay::DoDestroy(), SoundTestBehavior::DoStop(), Controller::DoStop(), CameraBehavior::DoStop(), and PaceTargetsMachine::teardown(). |
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Lets you resume playback.
Definition at line 294 of file SoundManager.cc. Referenced by SoundTestBehavior::processEvent(). |
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selects which of the channels are actually to be mixed together, depending on queue_mode
Definition at line 574 of file SoundManager.cc. Referenced by CopyTo(). |
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Lets you control the maximum number of channels (currently playing sounds), method for mixing (applies when max_chan>1), and queuing method (for when overflow channels).
Definition at line 305 of file SoundManager.cc. |
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Lets you stop playback of a sound.
Definition at line 262 of file SoundManager.cc. |
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Lets you stop playback of all sounds.
Definition at line 256 of file SoundManager.cc. Referenced by SoundPlay::DoStop(), endPlay(), and PlaySoundControl::selectedFile(). |
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update the offsets of sounds which weren't mixed (when needed depending on queue_mode)
Definition at line 619 of file SoundManager.cc. Referenced by CopyTo(). |
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Holds a list of all currently playing sounds, ordered newest (front) to oldest(back).
Definition at line 206 of file SoundManager.h. Referenced by CopyTo(), GetNumPlaying(), PausePlay(), Play(), ResumePlay(), selectChannels(), StopPlay(), and updateChannels(). |
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for reporting errors
Definition at line 44 of file SoundManager.h. Referenced by Chain(), ChainBuffer(), ChainFile(), endPlay(), GetRemainTime(), PausePlay(), SoundTestBehavior::play(), Play(), PlayBuffer(), PlayFile(), SoundManager::PlayState::PlayState(), SoundTestBehavior::processEvent(), ResumePlay(), and StopPlay(). |
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for reporting errors
Definition at line 39 of file SoundManager.h. Referenced by Chain(), ChainBuffer(), ChainFile(), LoadBuffer(), LoadFile(), lookupPath(), Play(), PlayBuffer(), PlayFile(), SoundManager::PlayState::PlayState(), and Release(). |
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Prevents multiple processes from accessing at the same time.
Definition at line 218 of file SoundManager.h. Referenced by CopyTo(), GetRemainTime(), LoadBuffer(), LoadFile(), PausePlay(), Play(), PlayBuffer(), PlayFile(), Release(), ReleaseFile(), ResumePlay(), SetMode(), and StopPlay(). |
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Current maximum number of sounds to mix together.
Definition at line 215 of file SoundManager.h. Referenced by selectChannels(), and SetMode(). |
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maximum length of a path
Definition at line 47 of file SoundManager.h. Referenced by LoadFile(), lookup(), and lookupPath(). |
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the number of sounds that can be enqueued at the same time (see MixMode_t)
Definition at line 45 of file SoundManager.h. |
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the number of sounds that can be loaded at any given time
Definition at line 40 of file SoundManager.h. Referenced by SoundPlay::DoInit(). |
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Current mixing mode, set by SetMode();.
Definition at line 209 of file SoundManager.h. |
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Holds a list of all sounds currently enqueued.
Definition at line 202 of file SoundManager.h. Referenced by Chain(), ChainBuffer(), ChainFile(), CopyTo(), endPlay(), GetRemainTime(), Play(), PlayBuffer(), PlayFile(), ReceivedMsg(), selectChannels(), StopPlay(), and updateChannels(). |
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Current queuing mode, set by SetMode();.
Definition at line 212 of file SoundManager.h. Referenced by selectChannels(), SetMode(), and updateChannels(). |
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Holds a list of all currently loaded sounds.
Definition at line 189 of file SoundManager.h. Referenced by CopyTo(), GetRemainTime(), LoadBuffer(), LoadFile(), lookupPath(), Play(), PlayBuffer(), PlayFile(), ReceivedMsg(), Release(), selectChannels(), and updateChannels(). |
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For automatic transmission of shared regions to SoundPlay.
Definition at line 221 of file SoundManager.h. Referenced by InitAccess(), LoadBuffer(), Play(), and Release(). |
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