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Definition in file SoundManager.cc.
#include "Shared/Config.h"
#include "SoundManager.h"
#include "Shared/LockScope.h"
#include "WAV.h"
#include "Events/EventRouter.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fstream>
#include <OPENR/OSubject.h>
#include <OPENR/ObjcommEvent.h>
Include dependency graph for SoundManager.cc:
Go to the source code of this file.
Typedefs | |
typedef LockScope< ProcessID::NumProcesses > | AutoLock |
for convenience when locking each of the functions | |
Variables | |
SoundManager * | sndman = NULL |
lets you play a sound from anywhere in your code - just a one liner! |
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for convenience when locking each of the functions
Definition at line 17 of file SoundManager.cc. Referenced by SoundManager::CopyTo(), SoundManager::GetRemainTime(), SoundManager::LoadBuffer(), SoundManager::LoadFile(), SoundManager::PausePlay(), SoundManager::Play(), SoundManager::PlayBuffer(), SoundManager::PlayFile(), SoundManager::Release(), SoundManager::ReleaseFile(), SoundManager::ResumePlay(), SoundManager::SetMode(), and SoundManager::StopPlay(). |
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