BanditMachine::WaitNode Class Reference#include <BanditMachine.h>
Inheritance diagram for BanditMachine::WaitNode:
[legend]List of all members.
Detailed Description
Waits to see if a reward is received, lights up LEDs to let the user know.
Definition at line 158 of file BanditMachine.h.
Constructor & Destructor Documentation
virtual BanditMachine::WaitNode::~WaitNode |
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Member Function Documentation
virtual void BanditMachine::WaitNode::DoStart |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode.
Definition at line 174 of file BanditMachine.h. |
virtual void BanditMachine::WaitNode::DoStop |
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Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode.
Definition at line 181 of file BanditMachine.h. |
virtual void BanditMachine::WaitNode::processEvent |
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const EventBase & |
event |
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Member Data Documentation
The documentation for this class was generated from the following file:
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