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NullTrans.hGo to the documentation of this file.00001 //-*-c++-*- 00002 #ifndef INCLUDED_NullTrans_h_ 00003 #define INCLUDED_NullTrans_h_ 00004 00005 #include "Behaviors/Transition.h" 00006 #include "Events/EventRouter.h" 00007 00008 //! a transition that occurs (via a 0 msec Timer event) as soon as the source node finishes starting up 00009 class NullTrans : public Transition { 00010 public: 00011 //! constructor 00012 NullTrans(StateNode* destination) : Transition("NullTrans",destination) {} 00013 00014 //! constructor 00015 NullTrans(const std::string& name, StateNode* destination) : Transition("NullTrans",name,destination) {} 00016 00017 //!starts 0 msec timer, so transition will occur very soon 00018 virtual void DoStart() { 00019 Transition::DoStart(); 00020 erouter->addTimer(this,0,0,false); 00021 } 00022 00023 //!stops timer 00024 virtual void DoStop() { erouter->removeListener(this); Transition::DoStop(); } 00025 00026 //!when timer event is received, fire() the transition 00027 virtual void processEvent(const EventBase&) { fire(); } 00028 }; 00029 00030 /*! @file 00031 * @brief Defines NullTrans, which causes a transition as soon as the source node finishes starting up 00032 * @author dst (Creator) 00033 * 00034 * $Author: ejt $ 00035 * $Name: tekkotsu-2_2_1 $ 00036 * $Revision: 1.5 $ 00037 * $State: Exp $ 00038 * $Date: 2004/11/15 22:46:19 $ 00039 */ 00040 00041 #endif |
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