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DynamicMotionSequence Member List

This is the complete list of members for DynamicMotionSequence, including all inherited members.

autopruneMotionCommand [protected]
byteswap(T &dstc, const T &srcc)LoadSave [inline, protected, static]
calcOutput(OutputCmd &ans, unsigned int t, const Move &prev, const Move &next) const MotionSequence [inline, protected]
checkCreator(const char *creator, const char buf[], unsigned int len, bool isLoading=true) const LoadSave [virtual]
checkCreator(const char *creator, FILE *f, bool isLoading=true) const LoadSave [virtual]
ChkAdvance(int res, const char **buf, unsigned int *len, const char *msg)LoadSave [static]
ChkAdvance(int res, const char **buf, unsigned int *len, const char *msg, int arg1)LoadSave [static]
clear()DynamicMotionSequence [inline, virtual]
clearID()MotionManagerMsg [inline, protected]
compress()MotionSequence
creatorSize(const char creator[]) const LoadSave [inline, virtual]
cursMotionSequence [protected]
curstampsMotionSequence [protected]
decode(LoadSave &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(LoadSave &x, FILE *f)LoadSave [inline, static]
decode(double &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(double &x, FILE *f)LoadSave [inline, static]
decode(float &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(float &x, FILE *f)LoadSave [inline, static]
decode(long &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(long &x, FILE *f)LoadSave [inline, static]
decode(unsigned long &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned long &x, FILE *f)LoadSave [inline, static]
decode(int &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(int &x, FILE *f)LoadSave [inline, static]
decode(unsigned int &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned int &x, FILE *f)LoadSave [inline, static]
decode(short &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(short &x, FILE *f)LoadSave [inline, static]
decode(unsigned short &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned short &x, FILE *f)LoadSave [inline, static]
decode(std::string &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(std::string &x, FILE *f)LoadSave [inline, static]
decode(char *&x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(char *&x, FILE *f)LoadSave [inline, static]
decode(char &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(char &x, FILE *f)LoadSave [inline, static]
decode(unsigned char &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned char &x, FILE *f)LoadSave [inline, static]
decode(bool &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(bool &x, FILE *f)LoadSave [inline, static]
DoStart()MotionCommand [inline, virtual]
DoStop()MotionCommand [inline, virtual]
DynamicMotionSequence()DynamicMotionSequence [inline]
DynamicMotionSequence(const char *filename)DynamicMotionSequence [inline, explicit]
encode(const LoadSave &x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const LoadSave &x, FILE *f)LoadSave [inline, static]
encode(const double x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const double x, FILE *f)LoadSave [inline, static]
encode(const float x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const float x, FILE *f)LoadSave [inline, static]
encode(const long x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const long x, FILE *f)LoadSave [inline, static]
encode(const unsigned long x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned long x, FILE *f)LoadSave [inline, static]
encode(const int x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const int x, FILE *f)LoadSave [inline, static]
encode(const unsigned int x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned int x, FILE *f)LoadSave [inline, static]
encode(const short x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const short x, FILE *f)LoadSave [inline, static]
encode(const unsigned short x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned short x, FILE *f)LoadSave [inline, static]
encode(const std::string &x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const std::string &x, FILE *f)LoadSave [inline, static]
encode(const char *x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const char *x, FILE *f)LoadSave [inline, static]
encode(const char x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const char x, FILE *f)LoadSave [inline, static]
encode(const unsigned char x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned char x, FILE *f)LoadSave [inline, static]
encode(const bool x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const bool x, FILE *f)LoadSave [inline, static]
endtimeMotionSequence [protected]
erasedDynamicMotionSequence [protected]
eraseKeyFrame(Move_idx_t x)DynamicMotionSequence [inline, protected, virtual]
getAutoPrune()MotionCommand [inline, virtual]
getBinSize() const MotionSequence [virtual]
getEndTime() const MotionSequence [inline]
getID() const MotionManagerMsg [inline]
getKeyFrame(Move_idx_t x)DynamicMotionSequence [inline, protected, virtual]
getKeyFrame(Move_idx_t x) const DynamicMotionSequence [inline, protected, virtual]
getMaxFrames() const DynamicMotionSequence [inline, virtual]
getOutputCmd(unsigned int i)MotionSequence
getOutputIndex(const char name[], unsigned int i)MotionSequence [protected, static]
getPlaySpeed() const MotionSequence [inline]
getPlayTime() const MotionSequence [inline]
getUsedFrames() const DynamicMotionSequence [inline, virtual]
interpolate(double a, double b, double x)MotionCommand [inline, protected, static]
interpolate(float a, float b, float x)MotionCommand [inline, protected, static]
interpolate(const OutputCmd &a, const OutputCmd &b, float x, OutputCmd &r)MotionCommand [inline, protected, static]
invalid_MC_IDMotionManagerMsg [static]
invalid_moveMotionSequence [protected, static]
isActive() const MotionCommand [inline, virtual]
isAlive()MotionSequence [inline, virtual]
isDirty()MotionSequence [inline, virtual]
isPlaying()MotionSequence [inline]
isSaveDegrees() const MotionSequence [inline]
isSaveRadians() const MotionSequence [inline]
lasttimeMotionSequence [protected]
list_t typedefDynamicMotionSequence [protected]
LoadBuffer(const char buf[], unsigned int len)MotionSequence [virtual]
LoadFile(const char filename[])MotionSequence [virtual]
LoadSave::LoadFile(const char *filename)LoadSave [virtual]
LoadFileStream(FILE *f)LoadSave [virtual]
LoadSave()LoadSave [inline]
loadSaveModeMotionSequence [protected]
makeSafe(const float vels[NumOutputs], float margin)MotionSequence
MC_ID typedefMotionManagerMsg
MotionCommand()MotionCommand [inline]
MotionManagerMsg()MotionManagerMsg [inline]
MotionSequence()MotionSequence [inline]
Move_idx_t typedefMotionSequence [protected]
movesDynamicMotionSequence [protected]
newKeyFrame()DynamicMotionSequence [inline, protected, virtual]
nextsMotionSequence [protected]
overlayPose(const PostureEngine &pose)MotionSequence
pause()MotionSequence [inline]
play()MotionSequence
playingMotionSequence [protected]
playspeedMotionSequence [protected]
playtimeMotionSequence [protected]
postEvent(const EventBase &event)MotionCommand [inline, protected, static]
prevsMotionSequence [protected]
queueMotionCommand [protected, static]
readWord(const char buf[], const char *const buflen, char word[], const unsigned int wordlen)MotionSequence [protected, static]
resume()MotionSequence
SaveBuffer(char buf[], unsigned int len) const MotionSequence [virtual]
saveCreator(const char *creator, char buf[], unsigned int len) const LoadSave [virtual]
saveCreator(const char *creator, FILE *f) const LoadSave [virtual]
SaveFile(const char filename[]) const MotionSequence [virtual]
LoadSave::SaveFile(const char *filename) const LoadSave [virtual]
SaveFileStream(FILE *f) const LoadSave [virtual]
setAutoPrune(bool ap)MotionCommand [inline, virtual]
setNextFrameTime(Move_idx_t p[NumOutputs], Move_idx_t n[NumOutputs]) const MotionSequence [protected]
setOutputCmd(unsigned int i, const OutputCmd &cmd)MotionSequence
setPlaySpeed(float x)MotionSequence [inline]
setPlayTime(unsigned int x)MotionSequence
setPose(const PostureEngine &pose)MotionSequence
setQueue(EventTranslator::Queue_t *q)MotionCommand [inline, static]
setRange(unsigned int t, Move_idx_t &prev, Move_idx_t &next) const DynamicMotionSequence [inline, protected, virtual]
setSaveDegrees()MotionSequence [inline]
setSaveRadians()MotionSequence [inline]
shouldPrune()MotionCommand [inline, virtual]
SizeLargeMotionSequence [static]
SizeMediumMotionSequence [static]
SizeSmallMotionSequence [static]
SizeTinyMotionSequence [static]
SizeXLargeMotionSequence [static]
startedMotionCommand [protected]
startsMotionSequence [protected]
stringpadLoadSave [static]
updateOutputs()DynamicMotionSequence [inline, virtual]
~DynamicMotionSequence()DynamicMotionSequence [inline, virtual]
~LoadSave()LoadSave [virtual]
~MotionCommand()MotionCommand [inline, virtual]
~MotionManagerMsg()MotionManagerMsg [inline, virtual]
~MotionSequence()MotionSequence [inline, virtual]


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