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Deprecated List

Member BehaviorBase::BehaviorBase () __attribute__((deprecated))
, behavior constructors should take a name argument (which by default should be the name of the type of the class)

Member EventRouter::forgetListener (EventListener *el) __attribute__((deprecated))
use removeListener(EventListener* el) instead deprecated, you should call removeListener(EventListener* el) instead

Member MotionManager::addMotion (const SharedObjectBase &sm) __attribute__((deprecated))
, we're recommending users call either addPrunableMotion() or addPersistentMotion() so there are no surprises

Member MotionManager::addMotion (const SharedObjectBase &sm, bool autoprune) __attribute__((deprecated))
, we're recommending users call either addPrunableMotion() or addPersistentMotion() so there are no surprises

Member MotionManager::addMotion (const SharedObjectBase &sm, float priority) __attribute__((deprecated))
, we're recommending users call either addPrunableMotion() or addPersistentMotion() so there are no surprises

Member MotionManager::addMotion (const SharedObjectBase &sm, float priority, bool autoprune) __attribute__((deprecated))
, we're recommending users call either addPrunableMotion() or addPersistentMotion() so there are no surprises

Member MotionSequenceEngine::setPlayTime (unsigned int x) __attribute__((deprecated))
, call setTime(unsigned int x) instead

Member MotionSequenceEngine::getPlayTime () const __attribute__((deprecated))
, use getTime()

Member MotionSequenceEngine::setPlaySpeed (float x) __attribute__((deprecated))
, use setSpeed(float x)

Member MotionSequenceEngine::getPlaySpeed () const __attribute__((deprecated))
, use getSpeed()

Member MotionSequenceEngine::__attribute__ ((deprecated))
use MotionSequenceMC typedefs (e.g. TinyMotionSequenceMC) in conjunction with MotionSequenceMC::CAPACITY()

Member StateNode::StateNode () __attribute__((deprecated))
, behavior constructors should take a name argument (which by default should be the name of the type of the class)

Member Transition::Transition () __attribute__((deprecated))
, use the version of the constructor where you can pass a name

Member Transition::Transition (StateNode *destination) __attribute__((deprecated))
, use the version of the constructor where you can pass a name

Member Transition::activate () __attribute__((deprecated))
: use #fire() instead (just a better name)

Member __attribute__ ((deprecated))
, use MotionSequenceEngine directly instead

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