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Demos Directory Reference


Files

file  AlanBehavior.h
 Defines AlanBehavior, a little demo behavior which lifts a leg higher as more pressure is put on the back head button.
file  ASCIIVisionBehavior.cc
file  ASCIIVisionBehavior.h
 Defines ASCIIVisionBehavior, which streams low-resolution ASCII-art of the camera image to sout.
file  AutoGetupBehavior.h
 Defines AutoGetupBehavior, a little background behavior to keep the robot on its feet.
file  BanditMachine.h
 Defines BanditMachine, A state machine for playing k-armed bandit.
file  BatteryMonitorBehavior.h
 Defines BatteryMonitorBehavior, a background behavior to trigger BatteryMonitorMC to warn when the power is low.
file  CameraBehavior.cc
 Implements CameraBehavior, for taking pictures.
file  CameraBehavior.h
 Describes CameraBehavior, for taking pictures.
file  ChaseBallBehavior.cc
 Implements ChaseBallBehavior, which runs around after whatever the dog sees.
file  ChaseBallBehavior.h
 Describes ChaseBallBehavior, which runs around after whatever the dog sees.
file  CrashTestBehavior.h
 Defines CrashTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
file  DriveMeBehavior.cc
 Implements DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
file  DriveMeBehavior.h
 Describes DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
file  ExploreMachine.h
 Describes ExploreMachine, a state machine for exploring an environment (or searching for an object).
file  FollowHeadBehavior.cc
 Implements FollowHeadBehavior, walks where the head is pointing.
file  FollowHeadBehavior.h
 Describes FollowHeadBehavior, walks where the head is pointing.
file  FreezeTestBehavior.h
 Defines FreezeTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
file  GroundPlaneBehavior.h
 Defines GroundPlaneBehavior, which reports the location of the center of the camera image on the ground plane.
file  HeadLevelBehavior.h
 Defines HeadLevelBehavior, which a prototypes head leveler.
file  HelloWorldBehavior.h
 Defines HelloWorldBehavior, a little demo of text output (serr, sout, and cout).
file  karmedbandit.h
 Defines karmedbandit - implements an algorithm which makes decisions regarding an adversarial k-armed bandit.
file  KinematicSampleBehavior.h
 Defines KinematicSampleBehavior, which uses kinematics to mirror leg positions (note that it mirrors the paw position - not necessarily the joint angles used to get there!).
file  KinematicSampleBehavior2.h
 Defines KinematicSampleBehavior2, which uses kinematics to make the back toe (Toe{LR}BkPaw) touch the lower thigh (Lower{LeftBackL,RightBackR}FrThigh).
file  LookForSoundBehavior.h
file  MCRepeater.h
 Defines MCRepeater, which sends a given MotionCommand to MotionManager, waits until it autoprunes, and then sends it again.
file  MotionStressTestBehavior.h
 Defines MotionStressTestBehavior, which uses a separate MotionCommand for each of several joints to test for region leaks.
file  PaceTargetsMachine.cc
 Implements PaceTargetsMachine, a StateMachine for walking back and forth between two visual targets.
file  PaceTargetsMachine.h
 Describes PaceTargetsMachine, a StateMachine for walking back and forth between two (or more) pink balls.
file  RelaxBehavior.h
 Describes RelaxBehavior, which sets all the pids to zero for the tail and legs servos.
file  SimpleChaseBallBehavior.h
 Describes SimpleChaseBallBehavior, which runs around after whatever the dog sees.
file  SoundTestBehavior.h
 Defines the SoundTestBehavior demo, which allows you to experiment with playing sounds different ways.
file  StareAtBallBehavior.cc
 Implements StareAtBallBehavior, which points the head at the ball.
file  StareAtBallBehavior.h
 Describes StareAtBallBehavior, which runs around after whatever the dog sees.
file  StareAtPawBehavior.h
 Defines StareAtPawBehavior, which uses kinematics to track the paw which last received a button press with the camera.
file  StareAtPawBehavior2.h
 Defines StareAtPawBehavior2, which uses kinematics to track the paw which last received a button press with the camera.
file  ToggleHeadLightBehavior.h
 Defines ToggleHeadLightBehavior, which will open or close the head light on an ERS-220.
file  WalkToTargetMachine.cc
 Implements WalkToTargetMachine, a state machine for walking towards a visual target.
file  WalkToTargetMachine.h
 Describes WalkToTargetMachine, a state machine for walking towards a visual target.
file  WorldStateVelDaemon.h
 Defines WorldStateVelDaemon, which listens for LocomotionEvents and updates the velocity fields of WorldState.


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