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Files |
file | AlanBehavior.h |
| Defines AlanBehavior, a little demo behavior which lifts a leg higher as more pressure is put on the back head button.
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file | ASCIIVisionBehavior.cc |
file | ASCIIVisionBehavior.h |
| Defines ASCIIVisionBehavior, which streams low-resolution ASCII-art of the camera image to sout.
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file | AutoGetupBehavior.h |
| Defines AutoGetupBehavior, a little background behavior to keep the robot on its feet.
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file | BanditMachine.h |
| Defines BanditMachine, A state machine for playing k-armed bandit.
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file | BatteryMonitorBehavior.h |
| Defines BatteryMonitorBehavior, a background behavior to trigger BatteryMonitorMC to warn when the power is low.
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file | CameraBehavior.cc |
| Implements CameraBehavior, for taking pictures.
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file | CameraBehavior.h |
| Describes CameraBehavior, for taking pictures.
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file | ChaseBallBehavior.cc |
| Implements ChaseBallBehavior, which runs around after whatever the dog sees.
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file | ChaseBallBehavior.h |
| Describes ChaseBallBehavior, which runs around after whatever the dog sees.
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file | CrashTestBehavior.h |
| Defines CrashTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
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file | DriveMeBehavior.cc |
| Implements DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
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file | DriveMeBehavior.h |
| Describes DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
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file | ExploreMachine.h |
| Describes ExploreMachine, a state machine for exploring an environment (or searching for an object).
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file | FollowHeadBehavior.cc |
| Implements FollowHeadBehavior, walks where the head is pointing.
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file | FollowHeadBehavior.h |
| Describes FollowHeadBehavior, walks where the head is pointing.
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file | FreezeTestBehavior.h |
| Defines FreezeTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
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file | GroundPlaneBehavior.h |
| Defines GroundPlaneBehavior, which reports the location of the center of the camera image on the ground plane.
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file | HeadLevelBehavior.h |
| Defines HeadLevelBehavior, which a prototypes head leveler.
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file | HelloWorldBehavior.h |
| Defines HelloWorldBehavior, a little demo of text output (serr, sout, and cout).
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file | karmedbandit.h |
| Defines karmedbandit - implements an algorithm which makes decisions regarding an adversarial k-armed bandit.
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file | KinematicSampleBehavior.h |
| Defines KinematicSampleBehavior, which uses kinematics to mirror leg positions (note that it mirrors the paw position - not necessarily the joint angles used to get there!).
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file | KinematicSampleBehavior2.h |
| Defines KinematicSampleBehavior2, which uses kinematics to make the back toe (Toe{LR}BkPaw) touch the lower thigh (Lower{LeftBackL,RightBackR}FrThigh).
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file | LookForSoundBehavior.h |
file | MCRepeater.h |
| Defines MCRepeater, which sends a given MotionCommand to MotionManager, waits until it autoprunes, and then sends it again.
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file | MotionStressTestBehavior.h |
| Defines MotionStressTestBehavior, which uses a separate MotionCommand for each of several joints to test for region leaks.
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file | PaceTargetsMachine.cc |
| Implements PaceTargetsMachine, a StateMachine for walking back and forth between two visual targets.
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file | PaceTargetsMachine.h |
| Describes PaceTargetsMachine, a StateMachine for walking back and forth between two (or more) pink balls.
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file | RelaxBehavior.h |
| Describes RelaxBehavior, which sets all the pids to zero for the tail and legs servos.
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file | SimpleChaseBallBehavior.h |
| Describes SimpleChaseBallBehavior, which runs around after whatever the dog sees.
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file | SoundTestBehavior.h |
| Defines the SoundTestBehavior demo, which allows you to experiment with playing sounds different ways.
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file | StareAtBallBehavior.cc |
| Implements StareAtBallBehavior, which points the head at the ball.
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file | StareAtBallBehavior.h |
| Describes StareAtBallBehavior, which runs around after whatever the dog sees.
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file | StareAtPawBehavior.h |
| Defines StareAtPawBehavior, which uses kinematics to track the paw which last received a button press with the camera.
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file | StareAtPawBehavior2.h |
| Defines StareAtPawBehavior2, which uses kinematics to track the paw which last received a button press with the camera.
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file | ToggleHeadLightBehavior.h |
| Defines ToggleHeadLightBehavior, which will open or close the head light on an ERS-220.
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file | WalkToTargetMachine.cc |
| Implements WalkToTargetMachine, a state machine for walking towards a visual target.
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file | WalkToTargetMachine.h |
| Describes WalkToTargetMachine, a state machine for walking towards a visual target.
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file | WorldStateVelDaemon.h |
| Defines WorldStateVelDaemon, which listens for LocomotionEvents and updates the velocity fields of WorldState.
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