SoundManager.h File Reference
Detailed Description
Describes SoundManager, which provides sound effects and caching services, as well as mixing buffers for the SoundPlay process.
- Author:
- ejt (Creator)
- Author
- dst
- Name
- tekkotsu-2_2
- Revision
- 1.12
- State
- Exp
- Date
- 2004/10/08 00:07:25
Definition in file SoundManager.h.
#include <OPENR/RCRegion.h>
#include <OPENR/ODataFormats.h>
#include <string>
#include <vector>
#include "Shared/ListMemBuf.h"
#include "Shared/MutexLock.h"
#include "SoundManagerMsg.h"
#include "Shared/ProcessID.h"
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Variable Documentation
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lets you play a sound from anywhere in your code - just a one liner!
Definition at line 14 of file SoundManager.cc.
Referenced by ControlBase::doCancel(), SoundPlay::DoDestroy(), SoundPlay::DoInit(), ControlBase::doNextItem(), ControlBase::doPrevItem(), ControlBase::doReadStdIn(), ControlBase::doSelect(), EventLogger::doSelect(), SensorObserverControl::doSelect(), WalkCalibration::doSelect(), WaypointWalkControl::doSelect(), WaypointWalkControl::WaypointEditControl::doSelect(), SoundPlay::doSendSound(), CameraBehavior::DoStart(), Controller::DoStart(), SoundNode::DoStart(), SoundTestBehavior::DoStart(), CameraBehavior::DoStop(), Controller::DoStop(), SoundPlay::DoStop(), SoundTestBehavior::DoStop(), WalkCalibration::err(), Transition::fire(), MMCombo::GotSoundManager(), SoundPlay::GotSoundMsg(), CameraBehavior::openNextFile(), SoundTestBehavior::play(), AutoGetupBehavior::processEvent(), BanditMachine::WaitNode::processEvent(), CameraBehavior::processEvent(), SoundTestBehavior::processEvent(), WalkCalibration::processEvent(), WalkControllerBehavior::runCommand(), PlaySoundControl::selectedFile(), RunSequenceControl< SequenceSize >::selectedFile(), ControlBase::setHilights(), EmergencyStopMC::setStopped(), PaceTargetsMachine::setup(), SoundNode::StopPlay(), WalkCalibration::takeInput(), and PaceTargetsMachine::teardown(). |
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