BanditMachine Class Reference#include <BanditMachine.h>
Inheritance diagram for BanditMachine:
[legend]List of all members.
Detailed Description
Plays K-armed bandit.
Definition at line 20 of file BanditMachine.h.
Constructor & Destructor Documentation
BanditMachine::BanditMachine |
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BanditMachine::BanditMachine |
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const char * |
n, |
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StateNode * |
p = NULL |
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BanditMachine::BanditMachine |
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const BanditMachine & |
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Member Function Documentation
virtual void BanditMachine::DoStart |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode.
Definition at line 59 of file BanditMachine.h. |
virtual void BanditMachine::DoStop |
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[inline, virtual] |
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Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode.
Definition at line 71 of file BanditMachine.h. |
std::string BanditMachine::getClassDescription |
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[inline, static] |
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Gives a short description of what this class of behaviors does... you should override this (but don't have to).
Reimplemented from BehaviorBase.
Definition at line 41 of file BanditMachine.h. |
virtual void BanditMachine::setup |
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[inline, virtual] |
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Member Data Documentation
The documentation for this class was generated from the following file:
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