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DrawSkeletonBehavior Class Reference

#include <DrawSkeletonBehavior.h>

Inheritance diagram for DrawSkeletonBehavior:

Inheritance graph
[legend]
List of all members.

Detailed Description

Draws the kinematics "skeleton" on the camera frame.

Definition at line 19 of file DrawSkeletonBehavior.h.

Public Member Functions

 DrawSkeletonBehavior ()
 constructor
virtual void DoStart ()
 By default, merely adds to the reference counter (through AddReference()); Note you should still call this from your overriding methods.
virtual void DoStop ()
 By default, subtracts from the reference counter (RemoveReference()), and thus may deletex if zero; Don't forget to still call this when you override this; Warning: call this at the end of your DoStop(), not beginning (it might delete this ).
virtual void processEvent (const EventBase &e)
 By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Protected Member Functions

bool getCameraPoint (unsigned int jointOffset, NEWMAT::ColumnVector &p, float &x, float &y)
 returns the x and y coordinates with the camera image corresponding to a point (p) in 3d space (relative to jointOffset)

Private Member Functions

 DrawSkeletonBehavior (const DrawSkeletonBehavior &)
 don't call (copy constructor)
DrawSkeletonBehavioroperator= (const DrawSkeletonBehavior &)
 don't call (assignment operator)


Constructor & Destructor Documentation

DrawSkeletonBehavior::DrawSkeletonBehavior  )  [inline]
 

constructor

Definition at line 22 of file DrawSkeletonBehavior.h.

DrawSkeletonBehavior::DrawSkeletonBehavior const DrawSkeletonBehavior  )  [private]
 

don't call (copy constructor)


Member Function Documentation

virtual void DrawSkeletonBehavior::DoStart  )  [inline, virtual]
 

By default, merely adds to the reference counter (through AddReference()); Note you should still call this from your overriding methods.

Reimplemented from BehaviorBase.

Definition at line 24 of file DrawSkeletonBehavior.h.

virtual void DrawSkeletonBehavior::DoStop  )  [inline, virtual]
 

By default, subtracts from the reference counter (RemoveReference()), and thus may deletex if zero; Don't forget to still call this when you override this; Warning: call this at the end of your DoStop(), not beginning (it might delete this ).

Reimplemented from BehaviorBase.

Definition at line 29 of file DrawSkeletonBehavior.h.

bool DrawSkeletonBehavior::getCameraPoint unsigned int  jointOffset,
NEWMAT::ColumnVector p,
float &  x,
float &  y
[inline, protected]
 

returns the x and y coordinates with the camera image corresponding to a point (p) in 3d space (relative to jointOffset)

Definition at line 92 of file DrawSkeletonBehavior.h.

Referenced by processEvent().

static std::string DrawSkeletonBehavior::getClassDescription  )  [inline, static]
 

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from BehaviorBase.

Definition at line 86 of file DrawSkeletonBehavior.h.

Referenced by getDescription().

virtual std::string DrawSkeletonBehavior::getDescription  )  const [inline, virtual]
 

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from BehaviorBase.

Definition at line 87 of file DrawSkeletonBehavior.h.

DrawSkeletonBehavior& DrawSkeletonBehavior::operator= const DrawSkeletonBehavior  )  [private]
 

don't call (assignment operator)

virtual void DrawSkeletonBehavior::processEvent const EventBase e  )  [inline, virtual]
 

By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.

Reimplemented from BehaviorBase.

Definition at line 34 of file DrawSkeletonBehavior.h.


The documentation for this class was generated from the following file:

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Generated Tue Aug 16 16:34:59 2005 by Doxygen 1.4.4