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MotionSequenceEngine Member List

This is the complete list of members for MotionSequenceEngine, including all inherited members.

advanceTime(unsigned int x)MotionSequenceEngine [inline]
byteswap(T &dstc, const T &srcc)LoadSave [inline, protected, static]
calcOutput(OutputCmd &ans, unsigned int t, const Move &prev, const Move &next) const MotionSequenceEngine [inline, protected]
checkCreator(const char *creator, const char buf[], unsigned int len, bool isLoading=true) const LoadSave [virtual]
checkCreator(const char *creator, FILE *f, bool isLoading=true) const LoadSave [virtual]
ChkAdvance(int res, const char **buf, unsigned int *len, const char *msg)LoadSave [static]
ChkAdvance(int res, const char **buf, unsigned int *len, const char *msg, int arg1)LoadSave [static]
clear()=0MotionSequenceEngine [pure virtual]
compress()MotionSequenceEngine
creatorSize(const char creator[]) const LoadSave [inline, virtual]
cursMotionSequenceEngine [protected]
curstampsMotionSequenceEngine [protected]
decode(LoadSave &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(LoadSave &x, FILE *f)LoadSave [inline, static]
decode(double &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(double &x, FILE *f)LoadSave [inline, static]
decode(float &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(float &x, FILE *f)LoadSave [inline, static]
decode(long &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(long &x, FILE *f)LoadSave [inline, static]
decode(unsigned long &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned long &x, FILE *f)LoadSave [inline, static]
decode(int &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(int &x, FILE *f)LoadSave [inline, static]
decode(unsigned int &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned int &x, FILE *f)LoadSave [inline, static]
decode(short &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(short &x, FILE *f)LoadSave [inline, static]
decode(unsigned short &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned short &x, FILE *f)LoadSave [inline, static]
decode(std::string &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(std::string &x, FILE *f)LoadSave [inline, static]
decode(char *&x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(char *&x, FILE *f)LoadSave [inline, static]
decode(char &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(char &x, FILE *f)LoadSave [inline, static]
decode(unsigned char &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(unsigned char &x, FILE *f)LoadSave [inline, static]
decode(bool &x, const char buf[], unsigned int cap)LoadSave [inline, static]
decode(bool &x, FILE *f)LoadSave [inline, static]
encode(const LoadSave &x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const LoadSave &x, FILE *f)LoadSave [inline, static]
encode(const double x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const double x, FILE *f)LoadSave [inline, static]
encode(const float x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const float x, FILE *f)LoadSave [inline, static]
encode(const long x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const long x, FILE *f)LoadSave [inline, static]
encode(const unsigned long x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned long x, FILE *f)LoadSave [inline, static]
encode(const int x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const int x, FILE *f)LoadSave [inline, static]
encode(const unsigned int x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned int x, FILE *f)LoadSave [inline, static]
encode(const short x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const short x, FILE *f)LoadSave [inline, static]
encode(const unsigned short x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned short x, FILE *f)LoadSave [inline, static]
encode(const std::string &x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const std::string &x, FILE *f)LoadSave [inline, static]
encode(const char *x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const char *x, FILE *f)LoadSave [inline, static]
encode(const char x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const char x, FILE *f)LoadSave [inline, static]
encode(const unsigned char x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const unsigned char x, FILE *f)LoadSave [inline, static]
encode(const bool x, char buf[], unsigned int cap)LoadSave [inline, static]
encode(const bool x, FILE *f)LoadSave [inline, static]
endtimeMotionSequenceEngine [protected]
eraseKeyFrame(Move_idx_t x)=0MotionSequenceEngine [protected, pure virtual]
getBinSize() const MotionSequenceEngine [virtual]
getEndTime() const MotionSequenceEngine [inline]
getHold()MotionSequenceEngine [inline, virtual]
getKeyFrame(Move_idx_t x)=0MotionSequenceEngine [protected, pure virtual]
getKeyFrame(Move_idx_t x) const =0MotionSequenceEngine [protected, pure virtual]
getMaxFrames() const =0MotionSequenceEngine [pure virtual]
getOutputCmd(unsigned int i)MotionSequenceEngine
getOutputIndex(const char name[], unsigned int i)MotionSequenceEngine [protected, static]
getPose()MotionSequenceEngine
getPose(PostureEngine &pose)MotionSequenceEngine
getSpeed() const MotionSequenceEngine [inline]
getTime() const MotionSequenceEngine [inline]
getUsedFrames() const =0MotionSequenceEngine [pure virtual]
holdMotionSequenceEngine [protected]
invalid_moveMotionSequenceEngine [protected, static]
isPlaying()MotionSequenceEngine
isSaveDegrees() const MotionSequenceEngine [inline]
isSaveRadians() const MotionSequenceEngine [inline]
lasttimeMotionSequenceEngine [protected]
LoadBuffer(const char buf[], unsigned int len)MotionSequenceEngine [virtual]
LoadFile(const char filename[])MotionSequenceEngine [virtual]
LoadSave::LoadFile(const char *filename)LoadSave [virtual]
LoadFileStream(FILE *f)LoadSave [virtual]
LoadSave()LoadSave [inline]
loadSaveModeMotionSequenceEngine [protected]
makeSafe(const float vels[NumOutputs], float margin)MotionSequenceEngine
MotionSequenceEngine()MotionSequenceEngine
Move_idx_t typedefMotionSequenceEngine [protected]
newKeyFrame()=0MotionSequenceEngine [protected, pure virtual]
nextsMotionSequenceEngine [protected]
overlayPose(const PostureEngine &pose)MotionSequenceEngine
pause()MotionSequenceEngine [inline]
play()MotionSequenceEngine
playingMotionSequenceEngine [protected]
playspeedMotionSequenceEngine [protected]
playtimeMotionSequenceEngine [protected]
prevsMotionSequenceEngine [protected]
readWord(const char buf[], const char *const buflen, char word[], const unsigned int wordlen)MotionSequenceEngine [protected, static]
resume()MotionSequenceEngine
SaveBuffer(char buf[], unsigned int len) const MotionSequenceEngine [virtual]
saveCreator(const char *creator, char buf[], unsigned int len) const LoadSave [virtual]
saveCreator(const char *creator, FILE *f) const LoadSave [virtual]
SaveFile(const char filename[]) const MotionSequenceEngine [virtual]
LoadSave::SaveFile(const char *filename) const LoadSave [virtual]
SaveFileStream(FILE *f) const LoadSave [virtual]
setHold(bool h=true)MotionSequenceEngine [inline, virtual]
setNextFrameTime(Move_idx_t p[NumOutputs], Move_idx_t n[NumOutputs]) const MotionSequenceEngine [protected]
setOutputCmd(unsigned int i, const OutputCmd &cmd)MotionSequenceEngine
setPose(const PostureEngine &pose)MotionSequenceEngine
setRange(unsigned int t, Move_idx_t &prev, Move_idx_t &next) const =0MotionSequenceEngine [protected, pure virtual]
setSaveDegrees()MotionSequenceEngine [inline]
setSaveRadians()MotionSequenceEngine [inline]
setSpeed(float x)MotionSequenceEngine [inline]
setTime(unsigned int x)MotionSequenceEngine
startsMotionSequenceEngine [protected]
stringpadLoadSave [static]
updateOutputs()MotionSequenceEngine [virtual]
~LoadSave()LoadSave [virtual]
~MotionSequenceEngine()MotionSequenceEngine [inline, virtual]


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