complete | WorldStatePool | [protected] |
doneReadingState(unsigned int i) | WorldStatePool | [protected] |
doneWritingState(unsigned int i, bool completed) | WorldStatePool | [protected] |
doReleaseResource(Data &d) | WorldStatePool | |
doUseResource(Data &d) | WorldStatePool | |
emptyData | Resource | [static] |
FEEDBACK_APPLIED enum value | WorldStatePool | |
frames | WorldStatePool | [protected] |
getCurrentReadState(WorldState *&tgt, bool block) | WorldStatePool | [protected] |
getCurrentWriteState(WorldState *&tgt, unsigned int frame, bool block) | WorldStatePool | [protected] |
isComplete(unsigned int idx) const | WorldStatePool | [protected] |
isUnread(const RCRegion &msg, unsigned int curFrameNumber, unsigned int &lastFrameNumber, bool haveFeedback, bool motionOverride) | WorldStatePool | |
isZeroPID(WorldState *s, unsigned int i) | WorldStatePool | [inline, protected, static] |
lock | WorldStatePool | [protected] |
NUM_STATES | WorldStatePool | [protected, static] |
operator=(const WorldStatePool &) | WorldStatePool | [private] |
order | WorldStatePool | [protected] |
order_t typedef | WorldStatePool | [protected] |
read(const UpdateInfo &info, WriteRequest &wsw, bool feedbackGenerated, bool zeroPIDFeedback, const PostureEngine *feedback=NULL) | WorldStatePool | |
reading | WorldStatePool | [protected] |
releaseResource(Data &d) | WorldStatePool | [inline, virtual] |
selectWriteState(unsigned int frame, bool block) const | WorldStatePool | [inline, protected] |
selectWriteState(unsigned int frame, bool block, order_t::index_t &idx) const | WorldStatePool | [protected] |
SENSORS_APPLIED enum value | WorldStatePool | |
states | WorldStatePool | [protected] |
status | WorldStatePool | [protected] |
status_t enum name | WorldStatePool | |
useResource(Data &d) | WorldStatePool | [inline, virtual] |
WorldStatePool() | WorldStatePool | |
WorldStatePool(const WorldStatePool &) | WorldStatePool | [private] |
writeLocks | WorldStatePool | [protected] |
writing | WorldStatePool | [protected] |
~Resource() | Resource | [inline, virtual] |