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DualCoding.hGo to the documentation of this file.00001 //-*-c++-*- 00002 // Master include file list to be used by user behaviors. 00003 00004 #ifndef LOADED_DualCoding_h_ 00005 #define LOADED_DualCoding_h_ 00006 00007 //! Dual coding vision representations (Sketches and Shapes) 00008 /*! For tutorial, see http://www.cs.cmu.edu/~dst/Tekkotsu/Tutorial/vr-intro.shtml */ 00009 namespace DualCoding {} 00010 00011 #include "ShapeTypes.h" 00012 #include "SketchTypes.h" 00013 00014 #include "SketchSpace.h" 00015 #include "ShapeSpace.h" 00016 #include "ShapeFuns.h" 00017 00018 #include "Sketch.h" 00019 #include "SketchIndices.h" 00020 #include "Region.h" 00021 #include "visops.h" 00022 00023 #include "ShapeRoot.h" 00024 #include "ShapeLine.h" 00025 #include "ShapeEllipse.h" 00026 #include "ShapePoint.h" 00027 #include "ShapeAgent.h" 00028 #include "ShapeSphere.h" 00029 #include "ShapeBlob.h" 00030 #include "ShapePolygon.h" 00031 #include "ShapeBrick.h" 00032 #include "ShapePyramid.h" 00033 #include "ShapeLocalizationParticle.h" 00034 00035 #include "VisualRoutinesStateNode.h" 00036 #include "VisualRoutinesBehavior.h" // this must precede mapbuilders, pilot and lookout 00037 00038 #include "Lookout.h" 00039 #include "MapBuilder.h" 00040 #include "Pilot.h" 00041 00042 #include "PFShapeSLAM.h" 00043 00044 #endif |
DualCoding 4.0 |
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