|
Files |
file | GroupNode.h [code] |
| Defines GroupNode, which allows a group of StateNodes to be activated together.
|
file | HeadPointerNode.h [code] |
| Defines HeadPointerNode, a simple StateNode that runs a HeadPointerMC motion command and throws a status event upon completion.
|
file | LedNode.h [code] |
| Defines LedNode, a simple StateNode that runs a LedMC motion command and throws a status event upon completion.
|
file | MCNode.cc [code] |
| Implement's MCNode's default name and description strings (the class is templated, so everything else has to go in the header).
|
file | MCNode.h [code] |
| Defines MCNode, which provides generic wrapper for any MotionCommand.
|
file | MotionSequenceNode.h [code] |
| Describes MotionSequenceNode, a StateNode for playing a MotionSequence (and looping it if desired).
|
file | OutputNode.h [code] |
| Defines OutputNode, a very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging.
|
file | PostureNode.h [code] |
| Defines PostureNode, a simple StateNode that runs a PostureMC motion command.
|
file | SoundNode.h [code] |
| Defines SoundNode, a simple StateNode that plays a sound and throws a status event upon completion.
|
file | TailWagNode.h [code] |
| Defines TailWagNode, a simple StateNode that runs a TailWagMC motion command.
|
file | WalkNode.h [code] |
| Describes WalkEngineNode, a StateNode for walking in a direction; use the template parameter to specify a custom walk MC, or use the WalkNode typedef to accept the "default" walk.
|
file | WalkToTargetNode.cc [code] |
| Implements WalkToTargetNode, a state node for walking towards a visual target.
|
file | WalkToTargetNode.h [code] |
| Describes WalkToTargetNode, a state node for walking towards a visual target.
|
file | WaypointWalkNode.h [code] |
| Describes WaypointEngineNode, a StateNode for doing a waypoint walk; use the template parameter to specify a custom waypoint walk MC, or use the WaypointWalkNode typedef to accept the "default" walk.
|