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WorldStateLookup Class Reference#include <WorldState.h>
Detailed DescriptionThis class masquerades as a simple WorldState pointer, but actually checks the process ID of the referencing thread to allow each thread group to have a separate WorldState*.This is to support WorldStatePool functionality, so if a behavior in Main is blocking, it doesn't prevent Motion threads from getting updated sensors Definition at line 105 of file WorldState.h.
Constructor & Destructor Documentation
don't call this
Member Function Documentation
don't call this
Member Data Documentation
This holds a separate WorldState pointer for each process. Note that under a multi-process model, each process is only ever going to reference one of these, (so we could get away with a single global pointer), but under a uni-process model, we wind up using the various entries to differentiate the thread groups Definition at line 118 of file WorldState.h. Referenced by operator *(), operator WorldState *&(), operator->(), operator=(), and WorldStateLookup().
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