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OutputNode Class Reference#include <OutputNode.h>
Inheritance diagram for OutputNode:
![]() Detailed DescriptionA very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging.The Event Logger controller item (Status Reports menu) is a much better tool for debugging Definition at line 11 of file OutputNode.h.
Constructor & Destructor Documentation
constructor, sets name and another state which will immediately be transitioned to upon activation
Definition at line 16 of file OutputNode.h.
constructor, sets name, message, and another state which will immediately be transitioned to upon activation
Definition at line 18 of file OutputNode.h.
don't call this
Member Function Documentation
outputs this state's name, will transition to next if non-NULL if next is NULL, the state will simply stay active until some other transition causes it to leave Reimplemented from StateNode. Definition at line 22 of file OutputNode.h.
don't call this
Member Data Documentation
the state to transition to upon entering, can be NULL
Definition at line 32 of file OutputNode.h. Referenced by DoStart().
the stream to use for output - if not specified (default constructor) cout will be used
Definition at line 33 of file OutputNode.h. Referenced by DoStart().
The documentation for this class was generated from the following file: |
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