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WalkToTargetNode Class Reference

#include <WalkToTargetNode.h>

Inheritance diagram for WalkToTargetNode:

List of all members.


Detailed Description

a state node for walking towards a visual target

Definition at line 9 of file WalkToTargetNode.h.


Public Member Functions

 WalkToTargetNode (unsigned int obj)
 constructor, pass VisionObjectSourceID_t
 WalkToTargetNode (const std::string &nodename, unsigned int obj)
 constructor, pass instance name and VisionObjectSourceID_t
virtual void DoStart ()
 Transitions should call this when you are entering the state, so it can enable its transitions.
virtual void DoStop ()
 Transitions should call this when you are leaving the state, so it can disable its transitions.
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).
virtual void processEvent (const EventBase &event)
 uses head to watch ball, walks towards it
virtual TransitionnewDefaultLostTrans (StateNode *dest)
 returns a suggested transition for detecting "lost" condition, but you don't have to use it
virtual TransitionnewDefaultCloseTrans (StateNode *dest)
 returns a suggested transition for detecting "close to target" condition, but you don't have to use it

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Protected Member Functions

 WalkToTargetNode (const std::string &classname, const std::string &nodename, unsigned int obj)
 constructor, pass class name, instance name, and VisionObjectSourceID_t

Protected Attributes

unsigned int tracking
 the object being tracked
MotionManager::MC_ID walker_id
 so we can walk
MotionManager::MC_ID headpointer_id
 so we can point the head at the object

Private Member Functions

 WalkToTargetNode (const WalkToTargetNode &)
 don't call this
WalkToTargetNode operator= (const WalkToTargetNode &)
 don't call this

Constructor & Destructor Documentation

WalkToTargetNode::WalkToTargetNode ( unsigned int  obj  )  [inline]

constructor, pass VisionObjectSourceID_t

Definition at line 12 of file WalkToTargetNode.h.

WalkToTargetNode::WalkToTargetNode ( const std::string &  nodename,
unsigned int  obj 
) [inline]

constructor, pass instance name and VisionObjectSourceID_t

Definition at line 18 of file WalkToTargetNode.h.

WalkToTargetNode::WalkToTargetNode ( const std::string &  classname,
const std::string &  nodename,
unsigned int  obj 
) [inline, protected]

constructor, pass class name, instance name, and VisionObjectSourceID_t

Definition at line 38 of file WalkToTargetNode.h.

WalkToTargetNode::WalkToTargetNode ( const WalkToTargetNode  )  [private]

don't call this


Member Function Documentation

void WalkToTargetNode::DoStart (  )  [virtual]

Transitions should call this when you are entering the state, so it can enable its transitions.

Reimplemented from StateNode.

Definition at line 14 of file WalkToTargetNode.cc.

void WalkToTargetNode::DoStop (  )  [virtual]

Transitions should call this when you are leaving the state, so it can disable its transitions.

Reimplemented from StateNode.

Definition at line 23 of file WalkToTargetNode.cc.

static std::string WalkToTargetNode::getClassDescription (  )  [inline, static]

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from BehaviorBase.

Definition at line 26 of file WalkToTargetNode.h.

Referenced by getDescription().

virtual std::string WalkToTargetNode::getDescription (  )  const [inline, virtual]

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from BehaviorBase.

Definition at line 27 of file WalkToTargetNode.h.

void WalkToTargetNode::processEvent ( const EventBase event  )  [virtual]

uses head to watch ball, walks towards it

Reimplemented from BehaviorBase.

Definition at line 35 of file WalkToTargetNode.cc.

Transition * WalkToTargetNode::newDefaultLostTrans ( StateNode dest  )  [virtual]

returns a suggested transition for detecting "lost" condition, but you don't have to use it

Definition at line 73 of file WalkToTargetNode.cc.

Transition * WalkToTargetNode::newDefaultCloseTrans ( StateNode dest  )  [virtual]

returns a suggested transition for detecting "close to target" condition, but you don't have to use it

Definition at line 77 of file WalkToTargetNode.cc.

WalkToTargetNode WalkToTargetNode::operator= ( const WalkToTargetNode  )  [private]

don't call this


Member Data Documentation

unsigned int WalkToTargetNode::tracking [protected]

the object being tracked

Definition at line 43 of file WalkToTargetNode.h.

Referenced by DoStart(), newDefaultCloseTrans(), and newDefaultLostTrans().

so we can walk

Definition at line 44 of file WalkToTargetNode.h.

Referenced by DoStart(), DoStop(), and processEvent().

so we can point the head at the object

Definition at line 45 of file WalkToTargetNode.h.

Referenced by DoStart(), DoStop(), and processEvent().


The documentation for this class was generated from the following files:

Tekkotsu v4.0
Generated Thu Nov 22 00:58:47 2007 by Doxygen 1.5.4