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SoundPlayThread Member List

This is the complete list of members for SoundPlayThread, including all inherited members.

bufSoundPlayThread [protected]
BUFFER_TIMESoundPlayThread [static]
buffersInFlightSoundPlayThread [protected]
bufsizeSoundPlayThread [protected]
cancelled()Thread [protected, virtual]
cancelOrigThread [protected]
delayPollThread [protected]
getCurrent()Thread [static]
getGroup() const Thread
getTrackPollTime()PollThread [virtual]
groupThread [protected]
handle_exit(void *th)Thread [protected, static]
handle_launch_signal(int sig)Thread [protected, static]
handle_signal(int sig)Thread [protected, static]
handleInterrupt(int signal)PollThread [protected, static]
initialPollPollThread [protected]
initMainThread()Thread [static]
interrupt()Thread [virtual]
interrupted()PollThread [protected, virtual]
isRunning() const Thread [virtual]
isStarted() const Thread [virtual]
join()Thread [virtual]
kill()Thread [virtual]
launch(void *msg)Thread [protected, static]
launched()SoundPlayThread [protected, virtual]
Lock typedefThread
murder()Thread [virtual]
noCancelDepthThread [protected]
NUM_BUFFERSSoundPlayThread [static]
operator=(const SoundPlayThread &l)SoundPlayThread [private]
periodPollThread [protected]
poll()SoundPlayThread [protected, virtual]
PollThread()PollThread
PollThread(const TimeET &initial, const TimeET &freq, bool countPollTime, bool autostart=true)PollThread
popNoCancel()Thread [static]
ptThread [protected]
pushNoCancel()Thread [static]
releaseMainThread()Thread [static]
reset()SoundPlayThread
returnValueThread [protected]
run()PollThread [protected, virtual]
runloop()Thread [protected, virtual]
runningThread [protected]
sendSignal(int sig)Thread [virtual]
setGroup(void *g)Thread
setTrackPollTime(bool countPollTime)PollThread [virtual]
SoundPlayThread()SoundPlayThread [inline]
SoundPlayThread(const SoundPlayThread &l)SoundPlayThread [private]
start()PollThread [virtual]
startedThread [protected]
startTimePollThread [protected]
stop()Thread [virtual]
testCancel()Thread [protected, virtual]
Thread()Thread
trackPollTimePollThread [protected]
warnSelfUndestructed(void *msg)Thread [protected, static]
~PollThread()PollThread
~SoundPlayThread()SoundPlayThread [inline, virtual]
~Thread()=0Thread [pure virtual]


Tekkotsu Hardware Abstraction Layer 4.0
Generated Thu Nov 22 01:01:24 2007 by Doxygen 1.5.4