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DualCoding.h

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00001 //-*-c++-*-
00002 // Master include file list to be used by user behaviors.
00003 
00004 #ifndef LOADED_DualCoding_h_
00005 #define LOADED_DualCoding_h_
00006 
00007 //! Dual coding vision representations (Sketches and Shapes)
00008 /*! For tutorial, see http://www.cs.cmu.edu/~dst/Tekkotsu/Tutorial/vr-intro.shtml */
00009 namespace DualCoding {}
00010 
00011 #include "ShapeTypes.h"
00012 #include "SketchTypes.h"
00013 
00014 #include "SketchSpace.h"
00015 #include "ShapeSpace.h"
00016 #include "ShapeFuns.h"
00017 
00018 #include "Sketch.h"
00019 #include "SketchIndices.h"
00020 #include "Region.h"
00021 #include "visops.h"
00022 
00023 #include "ShapeRoot.h"
00024 #include "ShapeLine.h"
00025 #include "ShapeEllipse.h"
00026 #include "ShapePoint.h"
00027 #include "ShapeAgent.h"
00028 #include "ShapeSphere.h"
00029 #include "ShapeBlob.h"
00030 #include "ShapePolygon.h"
00031 #include "ShapeBrick.h"
00032 #include "ShapePyramid.h"
00033 #include "ShapeLocalizationParticle.h"
00034 
00035 #include "VisualRoutinesStateNode.h"
00036 #include "VisualRoutinesBehavior.h" // this must precede mapbuilders, pilot and lookout
00037 
00038 #include "Lookout.h"
00039 #include "MapBuilder.h"
00040 #include "Pilot.h"
00041 
00042 #include "PFShapeSLAM.h"
00043 
00044 #endif

DualCoding 4.0
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