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KoduActionPlay.hGo to the documentation of this file.00001 #ifndef KODU_ACTION_PLAY_H_ 00002 #define KODU_ACTION_PLAY_H_ 00003 00004 // C++ Library 00005 #include <iostream> 00006 #include <string> 00007 00008 // Kodu Library 00009 #include "Kodu/Primitives/KoduAction.h" 00010 #include "Kodu/General/GeneralMacros.h" 00011 #include "Kodu/Generators/KoduGenerators.h" 00012 00013 // TODO 00014 // (25/01/13) find other modifiers for play action 00015 00016 namespace Kodu { 00017 00018 //! Kodu Action Play class (derived from Kodu Action) 00019 class KoduActionPlay : public KoduAction { 00020 public: 00021 //! Constructor 00022 KoduActionPlay(const LiteralGenerator& kSoundFile, bool useOnce) 00023 : KoduAction ("KoduActionPlay", KoduAction::AT_PLAY, true, useOnce), 00024 soundFile(kSoundFile)//, 00025 // onceModifierEnabled(useOnce) 00026 { } 00027 00028 //! Copy constructor 00029 KoduActionPlay(const KoduActionPlay& kAction) 00030 : KoduAction(kAction), 00031 soundFile(kAction.soundFile)//, 00032 // onceModifierEnabled(kAction.onceModifierEnabled) 00033 { } 00034 00035 //! Destructor 00036 ~KoduActionPlay() { 00037 // no explicit implementation 00038 } 00039 00040 //! Assignment operator 00041 KoduActionPlay& operator=(const KoduActionPlay& kAction) { 00042 if (this != &kAction) { 00043 KoduAction::operator=(kAction); 00044 soundFile = kAction.soundFile; 00045 // onceModifierEnabled = kAction.onceModifierEnabled; 00046 } 00047 return *this; 00048 } 00049 00050 //! Returns the name of the sound file 00051 const std::string& getSoundFile(); 00052 00053 //! Tests if the primitive argument is the same as the calling class 00054 static bool isSameTypeAs(const KoduPrimitive*); 00055 00056 //! Used to reinitialize certain variables (e.g. when switching to another page) 00057 virtual void reinitialize(); 00058 00059 //! Prints the attributes of a particular instance 00060 virtual void printAttrs() const; 00061 00062 private: 00063 LiteralGenerator soundFile; //!< Returns the name of the sound file the agent needs to play 00064 // bool onceModifierEnabled; //!< States if to play a sound file once 00065 }; 00066 } 00067 00068 #endif // KODU_ACTION_PLAY_H_ |
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