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KoduConditionGamepad.hGo to the documentation of this file.00001 #ifndef KODU_CONDITION_GAMEPAD_H_ 00002 #define KODU_CONDITION_GAMEPAD_H_ 00003 #include "Kodu/Primitives/KoduCondition.h" 00004 #include <iostream> 00005 00006 namespace Kodu { 00007 class KoduWorld; 00008 class KoduConditionGamepad : public KoduCondition { 00009 public: 00010 KoduConditionGamepad(int src,float value) 00011 : KoduCondition("KoduConditionGamepad", KoduCondition::CT_GAMEPAD), 00012 input(src), 00013 position(value) 00014 { } 00015 00016 ~KoduConditionGamepad() { } 00017 00018 KoduConditionGamepad& operator=(const KoduConditionGamepad& kCondition){ 00019 if (this != &kCondition) { 00020 KoduCondition::operator=(kCondition); 00021 input = kCondition.input; 00022 position = kCondition.position; 00023 } 00024 return *this; 00025 } 00026 00027 virtual bool evaluate(const KoduWorld&); 00028 00029 private: 00030 int input; 00031 float position; 00032 }; 00033 } 00034 00035 #endif |
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