Tekkotsu Homepage
Demos
Overview
Downloads
Dev. Resources
Reference
Credits

PhysicsBody.h File Reference

#include "Motion/KinematicJoint.h"
#include "PhysicsWorld.h"
#include "Shared/plist.h"
#include <map>
#include <set>
#include <LinearMath/btTransform.h>
Include dependency graph for PhysicsBody.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  PhysicsBody
 an interface to the Bullet physics engine, although parameters controlled by PhysicsBody::ComponentListener and its associated LinkComponent More...
class  PhysicsBody::ComponentListener
 This object subscribes to a LinkComponent (usually the root KinematicJoint of a chain) and creates a corresponding PhysicsBodies for it and its children. More...

Detailed Description

Author:
Ethan Tira-Thompson (ejt) (Creator)

Definition in file PhysicsBody.h.


Tekkotsu v5.1CVS
Generated Mon May 9 04:59:00 2016 by Doxygen 1.6.3