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PhysicsBody Member List

This is the complete list of members for PhysicsBody, including all inherited members.
addComponent(const LinkComponent &comp, const fmat::Transform &tr)PhysicsBody [protected]
anistropicFrictionListenerPhysicsBody [protected]
bodyPhysicsBody [protected]
build()PhysicsBody [protected]
buildLink(const KinematicJoint &kj, const fmat::Transform &tr)PhysicsBody [protected]
centerOffsetPhysicsBody [protected]
childrenPhysicsBody [protected]
clear()PhysicsBody [protected]
collisionDataPhysicsBody [protected, static]
CollisionData classPhysicsBody [friend]
collisionDataNamePhysicsBody [protected]
compoundPhysicsBody [protected]
frictionForceListenerPhysicsBody [protected]
getBody() const PhysicsBody
getCenterOffset() const PhysicsBody
getCurrent(fmat::Column< 3 > &pos, fmat::Quaternion &quat) const PhysicsBody
getInertia() const PhysicsBody
getJoint() const PhysicsBody
getLinkComponent()PhysicsBody
getModel() const PhysicsBody
getPath() const PhysicsBody
hasJoint() const PhysicsBody
inertiaPhysicsBody [protected]
init()PhysicsBody [protected]
isChild(const LinkComponent &pb, const LinkComponent &child)PhysicsBody [protected, static]
jointPhysicsBody [protected]
jointControllerPhysicsBody [protected]
jointInterfacePhysicsBody [protected]
lastTransformPhysicsBody [protected]
linkPhysicsBody [protected]
operator=(const PhysicsBody &)PhysicsBody [private]
parentBodyPhysicsBody [protected]
PhysicsBody(PhysicsWorld &world_, KinematicJoint &link_, const plist::Primitive< float > *pos_, const btTransform &tr, PhysicsBody *parent)PhysicsBody [protected]
PhysicsBody(const PhysicsBody &)PhysicsBody [private]
PhysicsWorld classPhysicsBody [friend]
qposPhysicsBody [protected]
rebuild()PhysicsBody [protected]
resetTransform()PhysicsBody [protected]
setVelocity(const fmat::Column< 3 > &linear, const fmat::Column< 3 > &angular)PhysicsBody
setVelocity(const btVector3 &linear, const btVector3 &angular)PhysicsBody
teleport(const fmat::Column< 3 > &pos)PhysicsBody
teleport(const fmat::Quaternion &quat)PhysicsBody
teleport(const fmat::Column< 3 > &pos, const fmat::Quaternion &quat)PhysicsBody
teleport(const btTransform &tr)PhysicsBody
totalMassPhysicsBody [protected]
updateAnistropicFriction()PhysicsBody [protected]
updateFrictionForce()PhysicsBody [protected]
worldPhysicsBody [protected]
~PhysicsBody()PhysicsBody [protected]

Tekkotsu v5.1CVS
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