PhysicsBody Member List
This is the complete list of members for
PhysicsBody, including all inherited members.
addComponent(const LinkComponent &comp, const fmat::Transform &tr) | PhysicsBody | [protected] |
anistropicFrictionListener | PhysicsBody | [protected] |
body | PhysicsBody | [protected] |
build() | PhysicsBody | [protected] |
buildLink(const KinematicJoint &kj, const fmat::Transform &tr) | PhysicsBody | [protected] |
centerOffset | PhysicsBody | [protected] |
children | PhysicsBody | [protected] |
clear() | PhysicsBody | [protected] |
collisionData | PhysicsBody | [protected, static] |
CollisionData class | PhysicsBody | [friend] |
collisionDataName | PhysicsBody | [protected] |
compound | PhysicsBody | [protected] |
frictionForceListener | PhysicsBody | [protected] |
getBody() const | PhysicsBody | |
getCenterOffset() const | PhysicsBody | |
getCurrent(fmat::Column< 3 > &pos, fmat::Quaternion &quat) const | PhysicsBody | |
getInertia() const | PhysicsBody | |
getJoint() const | PhysicsBody | |
getLinkComponent() | PhysicsBody | |
getModel() const | PhysicsBody | |
getPath() const | PhysicsBody | |
hasJoint() const | PhysicsBody | |
inertia | PhysicsBody | [protected] |
init() | PhysicsBody | [protected] |
isChild(const LinkComponent &pb, const LinkComponent &child) | PhysicsBody | [protected, static] |
joint | PhysicsBody | [protected] |
jointController | PhysicsBody | [protected] |
jointInterface | PhysicsBody | [protected] |
lastTransform | PhysicsBody | [protected] |
link | PhysicsBody | [protected] |
operator=(const PhysicsBody &) | PhysicsBody | [private] |
parentBody | PhysicsBody | [protected] |
PhysicsBody(PhysicsWorld &world_, KinematicJoint &link_, const plist::Primitive< float > *pos_, const btTransform &tr, PhysicsBody *parent) | PhysicsBody | [protected] |
PhysicsBody(const PhysicsBody &) | PhysicsBody | [private] |
PhysicsWorld class | PhysicsBody | [friend] |
qpos | PhysicsBody | [protected] |
rebuild() | PhysicsBody | [protected] |
resetTransform() | PhysicsBody | [protected] |
setVelocity(const fmat::Column< 3 > &linear, const fmat::Column< 3 > &angular) | PhysicsBody | |
setVelocity(const btVector3 &linear, const btVector3 &angular) | PhysicsBody | |
teleport(const fmat::Column< 3 > &pos) | PhysicsBody | |
teleport(const fmat::Quaternion &quat) | PhysicsBody | |
teleport(const fmat::Column< 3 > &pos, const fmat::Quaternion &quat) | PhysicsBody | |
teleport(const btTransform &tr) | PhysicsBody | |
totalMass | PhysicsBody | [protected] |
updateAnistropicFriction() | PhysicsBody | [protected] |
updateFrictionForce() | PhysicsBody | [protected] |
world | PhysicsBody | [protected] |
~PhysicsBody() | PhysicsBody | [protected] |