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EventProxy.hGo to the documentation of this file.00001 #ifndef EVENTPROXY_H_ 00002 #define EVENTPROXY_H_ 00003 #include "Wireless/Socket.h" 00004 #include "Wireless/Wireless.h" 00005 #include "Events/EventListener.h" 00006 #include "Shared/RemoteState.h" 00007 #include "Events/RemoteEvents.h" 00008 00009 /*! This class serves as the host for subscribing to remote events. It 00010 * should never be directly manipulated by the user; all interaction 00011 * with this class is handled by EventRouter 00012 */ 00013 class EventProxy : public EventListener, public RemoteEvents { 00014 public: 00015 EventProxy(int port); //!< EventProxy constructor, takes a port to listen on 00016 virtual ~EventProxy(); //!< EventProxy destructor 00017 00018 //! Returns true if the EventProxy is still waiting for a connection or is connected 00019 bool isActive(); 00020 00021 //! Sends the requested state information to the client robot 00022 void sendState(RemoteState::StateType dtype); 00023 00024 //! Forwards any recieved events on to the client robot 00025 void processEvent(const EventBase& event); 00026 00027 //! Handles any incoming requests from the client robot 00028 int processData(char *data, int bytes); 00029 00030 protected: 00031 00032 //! Called by processData, handles an oncoming data request packet 00033 void handleRemoteRequest(RemoteRequest *info); 00034 00035 00036 bool listening; 00037 00038 EventProxy(EventProxy&); 00039 EventProxy &operator=(const EventProxy&); 00040 }; 00041 00042 #endif /*EVENTPROXY_H_*/ |
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