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Aibo3DControllerBehavior Class Reference

Listens to aibo3d control commands coming in from the command port. More...

#include <Aibo3DControllerBehavior.h>

Inheritance diagram for Aibo3DControllerBehavior:

Detailed Description

Listens to aibo3d control commands coming in from the command port.

Definition at line 18 of file Aibo3DControllerBehavior.h.

List of all members.

Public Member Functions

 Aibo3DControllerBehavior ()
 constructor
virtual ~Aibo3DControllerBehavior ()
 destructor
virtual void doStart ()
 Delegate function for subclasses to be notified when the behavior starts up.
virtual void doStop ()
 Delegate function for subclasses to be notified when the behavior starts up.
virtual std::string getGUIType () const
 returns string corresponding to the Java GUI which should be launched
virtual unsigned int getPort () const
 returns port number the Java GUI should connect to
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Private Member Functions

 Aibo3DControllerBehavior (const Aibo3DControllerBehavior &)
 don't call
Aibo3DControllerBehavior operator= (const Aibo3DControllerBehavior &)

Private Attributes

bool launchedSerializer
 if true, indicates we launched the WorldState serializer, so we should stop it again if we stop

Constructor & Destructor Documentation

Aibo3DControllerBehavior::Aibo3DControllerBehavior ( const Aibo3DControllerBehavior  )  [private]

don't call

Aibo3DControllerBehavior::Aibo3DControllerBehavior (  ) 

constructor

Definition at line 27 of file Aibo3DControllerBehavior.h.

virtual Aibo3DControllerBehavior::~Aibo3DControllerBehavior (  )  [virtual]

destructor

Definition at line 29 of file Aibo3DControllerBehavior.h.


Member Function Documentation

void Aibo3DControllerBehavior::doStart (  )  [virtual]

Delegate function for subclasses to be notified when the behavior starts up.

Should be overridden by subclasses to subscribe to events, install motion commands, etc.

doStart() is basically a hook to allow subclasses to jump in and do some customization of behavior parameters while the behavior is starting. If you are writing a behavior class and do not expect further derivation, just override doStart() yourself. However, if you do expect further derivation of your class, consider using preStart() or postStart() instead, and leave doStart() for the 'leaf' classes.

Reimplemented from BehaviorBase.

Definition at line 11 of file Aibo3DControllerBehavior.cc.

void Aibo3DControllerBehavior::doStop (  )  [virtual]

Delegate function for subclasses to be notified when the behavior starts up.

May be overridden to cleanup when the behavior is shutting down. However events will automatically be unsubscribed, and by using addMotion(), motions will automatically be removed by stop(), so you may not need any cleanup.

Reimplemented from BehaviorBase.

Definition at line 32 of file Aibo3DControllerBehavior.cc.

static std::string Aibo3DControllerBehavior::getClassDescription (  )  [static]

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from BehaviorBase.

Definition at line 39 of file Aibo3DControllerBehavior.h.

Referenced by getDescription().

virtual std::string Aibo3DControllerBehavior::getDescription (  )  const [virtual]

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from BehaviorBase.

Definition at line 45 of file Aibo3DControllerBehavior.h.

virtual std::string Aibo3DControllerBehavior::getGUIType (  )  const [virtual]

returns string corresponding to the Java GUI which should be launched

Definition at line 35 of file Aibo3DControllerBehavior.h.

Referenced by doStart(), and doStop().

virtual unsigned int Aibo3DControllerBehavior::getPort (  )  const [virtual]

returns port number the Java GUI should connect to

Definition at line 37 of file Aibo3DControllerBehavior.h.

Referenced by doStart().

Aibo3DControllerBehavior Aibo3DControllerBehavior::operator= ( const Aibo3DControllerBehavior  )  [private]

don't call


Member Data Documentation

if true, indicates we launched the WorldState serializer, so we should stop it again if we stop

Definition at line 23 of file Aibo3DControllerBehavior.h.

Referenced by doStart(), and doStop().


The documentation for this class was generated from the following files:

Tekkotsu v5.1CVS
Generated Mon May 9 04:59:04 2016 by Doxygen 1.6.3