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DualCoding::Pilot::CollisionDispatch Class ReferenceUsed by Pilot walk machines to decide how to respond to a collision. More...
Inheritance diagram for DualCoding::Pilot::CollisionDispatch:
Detailed DescriptionUsed by Pilot walk machines to decide how to respond to a collision. Definition at line 219 of file Pilot.h.
Constructor & Destructor Documentation
Member Function Documentation
Delegate function for event processing, the event itself is pointed to (only for the duration of the doEvent() call!) by event. Default implementation watches for 'private' text message events (those forwarded by a BehaviorSwitchControl from ControllerGUI input) and will publically rebroadcast them. The idea is that your own processEvent gets first dibs, but if the behavior doesn't handle the text message, it will be handed off for others. Reimplemented from BehaviorBase.
Delegate function for subclasses to be notified when the behavior starts up. Should be overridden by subclasses to subscribe to events, install motion commands, etc. doStart() is basically a hook to allow subclasses to jump in and do some customization of behavior parameters while the behavior is starting. If you are writing a behavior class and do not expect further derivation, just override doStart() yourself. However, if you do expect further derivation of your class, consider using preStart() or postStart() instead, and leave doStart() for the 'leaf' classes. Reimplemented from BehaviorBase. The documentation for this class was generated from the following file: |
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