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OutputNode Class ReferenceA very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging. More...
Inheritance diagram for OutputNode:
Detailed DescriptionA very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging. The Event Logger controller item (Status Reports menu) is a much better tool for debugging Definition at line 12 of file OutputNode.h.
Constructor & Destructor Documentation
constructor, sets name and ostream to use for output Definition at line 15 of file OutputNode.h.
constructor, sets name and another state which will immediately be transitioned to upon activation Definition at line 18 of file OutputNode.h.
constructor, sets name, message, and another state which will immediately be transitioned to upon activation Definition at line 20 of file OutputNode.h.
don't call this Member Function Documentation
don't call this
outputs this state's name, will transition to next if non-NULL if next is NULL, the state will simply stay active until some other transition causes it to leave Reimplemented from BehaviorBase. Definition at line 24 of file OutputNode.h. Member Data Documentation
message to show on activation Definition at line 36 of file OutputNode.h. Referenced by postStart().
the state to transition to upon entering, can be NULL Definition at line 34 of file OutputNode.h. Referenced by postStart().
the stream to use for output - if not specified (default constructor) cout will be used Definition at line 35 of file OutputNode.h. Referenced by postStart(). The documentation for this class was generated from the following file: |
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