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WorldStateLookup Class ReferenceThis class masquerades as a simple WorldState pointer, but actually checks the process ID of the referencing thread to allow each thread group to have a separate WorldState*. More...
Detailed DescriptionThis class masquerades as a simple WorldState pointer, but actually checks the process ID of the referencing thread to allow each thread group to have a separate WorldState*. This is so if a behavior in Main is blocking, it doesn't prevent Motion threads from getting updated sensors. Definition at line 228 of file WorldState.h.
Constructor & Destructor Documentation
constructor Definition at line 230 of file WorldState.h.
don't call this Member Function Documentation
pretend we're a simple pointer Definition at line 233 of file WorldState.h.
smart pointer to the underlying class Definition at line 232 of file WorldState.h.
smart pointer to the underlying class Definition at line 231 of file WorldState.h.
don't call this Member Data Documentation
This holds a separate WorldState pointer for each process. Note that under a multi-process model, each process is only ever going to reference one of these, (so we could get away with a single global pointer), but under a uni-process model, we wind up using the various entries to differentiate the thread groups Definition at line 240 of file WorldState.h. Referenced by operator WorldState *(), operator*(), and operator->(). The documentation for this class was generated from the following file: |
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