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WorldStateSerializerBehavior Class ReferenceCopies WorldState into a buffer for transmission over the network. More...
Inheritance diagram for WorldStateSerializerBehavior:
Detailed DescriptionCopies WorldState into a buffer for transmission over the network. To determine the communication protocol, just look in the doEvent() function - it's pretty straightforward binary copy of values. Protocol:
Definition at line 33 of file WorldStateSerializerBehavior.h.
Constructor & Destructor Documentation
constructor Definition at line 16 of file WorldStateSerializerBehavior.cc.
don't call Member Function Documentation
writes num characters from src to dst and advances dst by num * sizeof(T) Definition at line 70 of file WorldStateSerializerBehavior.h.
template<class T >
writes num copies of T from src to dst and advances dst by num * sizeof(T) doesn't do any byte swapping, so this is only used if LoadSave indicates no byte swapping is needed Definition at line 64 of file WorldStateSerializerBehavior.h.
template<class T >
writes value to dst and advances dst by sizeof(T) doesn't do any byte swapping, so this is only used if LoadSave indicates no byte swapping is needed Definition at line 56 of file WorldStateSerializerBehavior.h. Referenced by doEvent().
core functionality - performs serialization, sends to sockets Reimplemented from BehaviorBase. Definition at line 53 of file WorldStateSerializerBehavior.cc.
starts listening for sensor update events Reimplemented from BehaviorBase. Definition at line 21 of file WorldStateSerializerBehavior.cc.
stops listening for events Reimplemented from BehaviorBase. Definition at line 40 of file WorldStateSerializerBehavior.cc.
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from BehaviorBase. Definition at line 40 of file WorldStateSerializerBehavior.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from BehaviorBase. Definition at line 45 of file WorldStateSerializerBehavior.h.
returns string corresponding to the Java GUI which should be launched Definition at line 48 of file WorldStateSerializerBehavior.h.
returns port number the Java GUI should connect to Definition at line 50 of file WorldStateSerializerBehavior.h. Referenced by doStart().
don't call Member Data Documentation
the time that the last event was processed Definition at line 77 of file WorldStateSerializerBehavior.h. Referenced by doEvent().
socket for sending current joint data Definition at line 75 of file WorldStateSerializerBehavior.h.
socket for sending current PID info Definition at line 76 of file WorldStateSerializerBehavior.h. The documentation for this class was generated from the following files: |
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