IKSolver::Rotation Member List
This is the complete list of members for
IKSolver::Rotation, including all inherited members.
aboutX(R rad) | fmat::QuaternionT< R > | [static] |
aboutY(R rad) | fmat::QuaternionT< R > | [static] |
aboutZ(R rad) | fmat::QuaternionT< R > | [static] |
angle() const | fmat::QuaternionT< R > | |
axis() const | fmat::QuaternionT< R > | |
axisComponent(const T &v) const | fmat::QuaternionT< R > | |
computeErrorGradient(const Point &, const Rotation &r, fmat::Quaternion &de) const | IKSolver::Rotation | [virtual] |
exportTo() const | fmat::QuaternionT< R > | |
exportTo(T &q) const | fmat::QuaternionT< R > | |
exportTo(T &w_, T &x_, T &y_, T &z_) const | fmat::QuaternionT< R > | |
exportTo(T &x_, T &y_, T &z_) const | fmat::QuaternionT< R > | |
from(const T &q) | fmat::QuaternionT< R > | [static] |
fromAxis(const T &axis) | fmat::QuaternionT< R > | [static] |
fromAxisAngle(const T &axis, R angle) | fmat::QuaternionT< R > | [static] |
fromMatrix(const T &rot) | fmat::QuaternionT< R > | [static] |
getW() const | fmat::QuaternionT< R > | |
getX() const | fmat::QuaternionT< R > | |
getY() const | fmat::QuaternionT< R > | |
getZ() const | fmat::QuaternionT< R > | |
identity() | fmat::QuaternionT< R > | [static] |
IDENTITY | fmat::QuaternionT< R > | [static] |
importFrom(const T &q) | fmat::QuaternionT< R > | |
inverse() const ATTR_must_check | fmat::QuaternionT< R > | |
norm() const | fmat::QuaternionT< R > | |
normalize() | fmat::QuaternionT< R > | |
operator Matrix< 3, 3, R >() const | fmat::QuaternionT< R > | |
operator*(const QuaternionT< Rb > &q) const | fmat::QuaternionT< R > | |
operator*(const T< 3, W, R > &m) const | fmat::QuaternionT< R > | |
operator*(const TransformT< R > &m) const | fmat::QuaternionT< R > | |
operator*(const Column< 3, R > v) const | fmat::QuaternionT< R > | |
operator*=(const QuaternionT &q) | fmat::QuaternionT< R > | |
operator<<(std::ostream &os, const QuaternionT< R > &q) | fmat::QuaternionT< R > | [friend] |
operator==(const Rotation &other) const | IKSolver::Rotation | [virtual] |
fmat::QuaternionT::operator==(const QuaternionT< R > &other) const | fmat::QuaternionT< R > | |
QuaternionT() | fmat::QuaternionT< R > | |
QuaternionT(R w_, R x_, R y_, R z_) | fmat::QuaternionT< R > | |
QuaternionT(const fmat_internal::NoInit &) | fmat::QuaternionT< R > | [protected] |
Rotation() | IKSolver::Rotation | |
Rotation(float wi, float xi, float yi, float zi) | IKSolver::Rotation | |
Rotation(const fmat::Quaternion &q) | IKSolver::Rotation | |
sumSq() const | fmat::QuaternionT< R > | |
toMatrix() const | fmat::QuaternionT< R > | |
w | fmat::QuaternionT< R > | [protected] |
x | fmat::QuaternionT< R > | [protected] |
y | fmat::QuaternionT< R > | [protected] |
ypr() const | fmat::QuaternionT< R > | |
z | fmat::QuaternionT< R > | [protected] |
~Orientation() | IKSolver::Orientation | [virtual] |