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IKSolver::Rotation Member List

This is the complete list of members for IKSolver::Rotation, including all inherited members.
aboutX(R rad)fmat::QuaternionT< R > [static]
aboutY(R rad)fmat::QuaternionT< R > [static]
aboutZ(R rad)fmat::QuaternionT< R > [static]
angle() const fmat::QuaternionT< R >
axis() const fmat::QuaternionT< R >
axisComponent(const T &v) const fmat::QuaternionT< R >
computeErrorGradient(const Point &, const Rotation &r, fmat::Quaternion &de) const IKSolver::Rotation [virtual]
exportTo() const fmat::QuaternionT< R >
exportTo(T &q) const fmat::QuaternionT< R >
exportTo(T &w_, T &x_, T &y_, T &z_) const fmat::QuaternionT< R >
exportTo(T &x_, T &y_, T &z_) const fmat::QuaternionT< R >
from(const T &q)fmat::QuaternionT< R > [static]
fromAxis(const T &axis)fmat::QuaternionT< R > [static]
fromAxisAngle(const T &axis, R angle)fmat::QuaternionT< R > [static]
fromMatrix(const T &rot)fmat::QuaternionT< R > [static]
getW() const fmat::QuaternionT< R >
getX() const fmat::QuaternionT< R >
getY() const fmat::QuaternionT< R >
getZ() const fmat::QuaternionT< R >
identity()fmat::QuaternionT< R > [static]
IDENTITYfmat::QuaternionT< R > [static]
importFrom(const T &q)fmat::QuaternionT< R >
inverse() const ATTR_must_checkfmat::QuaternionT< R >
norm() const fmat::QuaternionT< R >
normalize()fmat::QuaternionT< R >
operator Matrix< 3, 3, R >() const fmat::QuaternionT< R >
operator*(const QuaternionT< Rb > &q) const fmat::QuaternionT< R >
operator*(const T< 3, W, R > &m) const fmat::QuaternionT< R >
operator*(const TransformT< R > &m) const fmat::QuaternionT< R >
operator*(const Column< 3, R > v) const fmat::QuaternionT< R >
operator*=(const QuaternionT &q)fmat::QuaternionT< R >
operator<<(std::ostream &os, const QuaternionT< R > &q)fmat::QuaternionT< R > [friend]
operator==(const Rotation &other) const IKSolver::Rotation [virtual]
fmat::QuaternionT::operator==(const QuaternionT< R > &other) const fmat::QuaternionT< R >
QuaternionT()fmat::QuaternionT< R >
QuaternionT(R w_, R x_, R y_, R z_)fmat::QuaternionT< R >
QuaternionT(const fmat_internal::NoInit &)fmat::QuaternionT< R > [protected]
Rotation()IKSolver::Rotation
Rotation(float wi, float xi, float yi, float zi)IKSolver::Rotation
Rotation(const fmat::Quaternion &q)IKSolver::Rotation
sumSq() const fmat::QuaternionT< R >
toMatrix() const fmat::QuaternionT< R >
wfmat::QuaternionT< R > [protected]
xfmat::QuaternionT< R > [protected]
yfmat::QuaternionT< R > [protected]
ypr() const fmat::QuaternionT< R >
zfmat::QuaternionT< R > [protected]
~Orientation()IKSolver::Orientation [virtual]

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