Gamepad.h File Reference
Go to the source code of this file.
Namespaces |
namespace | GamepadSrcID |
Defines |
#define | IS_GAMEPAD_SID(i) ((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID) |
Enumerations |
enum | GamepadSrcID::GamepadSourceID_t {
GamepadSrcID::gamepadXButtonSrcID = 1000,
GamepadSrcID::gamepadYButtonSrcID,
GamepadSrcID::gamepadAButtonSrcID,
GamepadSrcID::gamepadBButtonSrcID,
GamepadSrcID::gamepadStartButtonSrcID,
GamepadSrcID::gamepadSelectButtonSrcID,
GamepadSrcID::gamepadLeftJoyXSrcID,
GamepadSrcID::gamepadLeftJoyYSrcID,
GamepadSrcID::gamepadRightJoyXSrcID,
GamepadSrcID::gamepadRightJoyYSrcID,
GamepadSrcID::gamepadDPadXSrcID,
GamepadSrcID::gamepadDPadYSrcID,
GamepadSrcID::gamepadLeftBumperSrcID,
GamepadSrcID::gamepadRightBumperSrcID
} |
| holds source ID types for gamepad events
More...
|
Define Documentation
#define IS_GAMEPAD_SID |
( |
i |
|
) |
((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID) |