Gamepad.h File Reference
Go to the source code of this file.
Namespaces | 
| namespace   | GamepadSrcID | 
Defines | 
| #define  | IS_GAMEPAD_SID(i)   ((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID) | 
Enumerations | 
| enum   | GamepadSrcID::GamepadSourceID_t {  
  GamepadSrcID::gamepadXButtonSrcID =  1000, 
GamepadSrcID::gamepadYButtonSrcID, 
GamepadSrcID::gamepadAButtonSrcID, 
GamepadSrcID::gamepadBButtonSrcID, 
 
  GamepadSrcID::gamepadStartButtonSrcID, 
GamepadSrcID::gamepadSelectButtonSrcID, 
GamepadSrcID::gamepadLeftJoyXSrcID, 
GamepadSrcID::gamepadLeftJoyYSrcID, 
 
  GamepadSrcID::gamepadRightJoyXSrcID, 
GamepadSrcID::gamepadRightJoyYSrcID, 
GamepadSrcID::gamepadDPadXSrcID, 
GamepadSrcID::gamepadDPadYSrcID, 
 
  GamepadSrcID::gamepadLeftBumperSrcID, 
GamepadSrcID::gamepadRightBumperSrcID
 
 } | 
|   | holds source ID types for gamepad events  
 More...
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Define Documentation
      
        
          | #define IS_GAMEPAD_SID | 
          ( | 
          i  | 
           | 
           )  | 
             ((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID) |