SoundManager.h File Reference
Describes SoundManager, which provides sound effects and caching services, as well as mixing buffers for the SoundPlay process.
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#include "IPC/RCRegion.h"
#include "Shared/ODataFormats.h"
#include <string>
#include <vector>
#include "IPC/ListMemBuf.h"
#include "IPC/MutexLock.h"
#include "SoundManagerMsg.h"
#include "IPC/ProcessID.h"
#include "Shared/attributes.h"
#include "IPC/MessageQueue.h"
Go to the source code of this file.
Detailed Description
Describes SoundManager, which provides sound effects and caching services, as well as mixing buffers for the SoundPlay process.
- Author:
- ejt (Creator)
Definition in file SoundManager.h.
Variable Documentation
lets you play a sound from anywhere in your code - just a one liner!
Definition at line 74 of file SoundManager.cc.
Referenced by ControlBase::doCancel(), FlashIPAddrBehavior::doEvent(), CameraBehavior::doEvent(), Transition::doFire(), ControlBase::doNextItem(), ControlBase::doPrevItem(), ControlBase::doReadStdIn(), WaypointWalkControl::WaypointEditControl::doSelect(), WaypointWalkControl::doSelect(), WalkCalibration::doSelect(), SensorObserverControl::doSelect(), EventLogger::doSelect(), ControlBase::doSelect(), Controller::doStart(), CameraBehavior::doStart(), Controller::doStop(), CameraBehavior::doStop(), WalkCalibration::err(), RandomTrans::fire(), FlashIPAddrBehavior::loadSounds(), CameraBehavior::openNextFile(), SpeechNode::postStart(), WalkCalibration::processEvent(), TorqueCalibrate::record(), FlashIPAddrBehavior::releaseSounds(), RunSequenceControl< SequenceSize >::selectedFile(), PlaySoundControl::selectedFile(), LoadPostureControl::selectedFile(), ControlBase::setHilights(), EmergencyStopMC::setStopped(), StateNode::start(), SoundNode::startPlaying(), BatteryMonitorBehavior::startWarning(), SpeechNode::stopPlay(), SoundNode::stopPlay(), WalkCalibration::takeInput(), TorqueCalibrate::TakeMeasurementControl::takeInput(), and TorqueCalibrate::TakeMeasurementControl::transition().
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