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StateMachine.h File Reference

#include "Shared/RobotInfo.h"
#include "Shared/mathutils.h"
#include "Behaviors/StateNode.h"
#include "Behaviors/Nodes/ArmNode.h"
#include "Behaviors/Nodes/HeadPointerNode.h"
#include "Behaviors/Nodes/LedNode.h"
#include "Behaviors/Nodes/LGNode.h"
#include "Behaviors/Nodes/LogNode.h"
#include "Behaviors/Nodes/MCNode.h"
#include "Behaviors/Nodes/MotionSequenceNode.h"
#include "Behaviors/Nodes/DynamicMotionSequenceNode.h"
#include "Behaviors/Nodes/OutputNode.h"
#include "Behaviors/Nodes/PIDNode.h"
#include "Behaviors/Nodes/PostureNode.h"
#include "Behaviors/Nodes/RecordMotionNode.h"
#include "Behaviors/Nodes/SoundNode.h"
#include "Behaviors/Nodes/SpeechNode.h"
#include "Behaviors/Transition.h"
#include "Behaviors/Transitions/CompareTrans.h"
#include "Behaviors/Transitions/CompletionTrans.h"
#include "Behaviors/Transitions/EventTrans.h"
#include "Behaviors/Transitions/NullTrans.h"
#include "Behaviors/Transitions/RandomTrans.h"
#include "Behaviors/Transitions/SignalTrans.h"
#include "Behaviors/Transitions/SmoothCompareTrans.h"
#include "Behaviors/Transitions/TextMsgTrans.h"
#include "Behaviors/Transitions/TimeOutTrans.h"
#include "Behaviors/Transitions/VisualTargetTrans.h"
#include "DualCoding/DualCoding.h"
#include "DualCoding/VisualRoutinesStateNode.h"
#include "Crew/MapBuilderNode.h"
#include "Crew/TrackNode.h"
#include "Crew/Grasper.h"
#include "Crew/GrasperNode.h"
#include "Behaviors/Transitions/GrasperTrans.h"
#include "Motion/WalkMC.h"
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