Implements BehaviorBase from which all Behaviors should inherit.
Describes BehaviorBase from which all Behaviors should inherit.
Implements Controller class, a behavior that should be started whenever the emergency stop goes on to provide menus for robot control.
Describes Controller class, a behavior that should be started whenever the emergency stop goes on to provide menus for robot control.
Describes StateNode, which is both a state machine controller as well as a node within a state machine itself.
Implements Transition, represents a transition between StateNodes.
Describes Transition, represents a transition between StateNodes.