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KoduInterpreter::MotionActionRunner::ExecuteMotionAction::ExecuteSimpleMotion::CheckForValidTarget Class Reference

#include <KoduInterpreter.h>

Inheritance diagram for KoduInterpreter::MotionActionRunner::ExecuteMotionAction::ExecuteSimpleMotion::CheckForValidTarget:

Detailed Description

Definition at line 3206 of file KoduInterpreter.h.

List of all members.

Public Member Functions

 CheckForValidTarget (const std::string &nodename="CheckForValidTarget")
virtual void doStart ()
 Delegate function for subclasses to be notified when the behavior starts up.

Constructor & Destructor Documentation

KoduInterpreter::MotionActionRunner::ExecuteMotionAction::ExecuteSimpleMotion::CheckForValidTarget::CheckForValidTarget ( const std::string &  nodename = "CheckForValidTarget"  ) 

Definition at line 3208 of file KoduInterpreter.h.

Member Function Documentation

virtual void KoduInterpreter::MotionActionRunner::ExecuteMotionAction::ExecuteSimpleMotion::CheckForValidTarget::doStart (  )  [virtual]

Delegate function for subclasses to be notified when the behavior starts up.

Should be overridden by subclasses to subscribe to events, install motion commands, etc.

doStart() is basically a hook to allow subclasses to jump in and do some customization of behavior parameters while the behavior is starting. If you are writing a behavior class and do not expect further derivation, just override doStart() yourself. However, if you do expect further derivation of your class, consider using preStart() or postStart() instead, and leave doStart() for the 'leaf' classes.

Reimplemented from BehaviorBase.

Definition at line 3209 of file KoduInterpreter.h.

The documentation for this class was generated from the following file:

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