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LedNode Class ReferenceStateNode that executes a LedMC motion command and posts a status event upon completion. More...
Inheritance diagram for LedNode:
Detailed DescriptionStateNode that executes a LedMC motion command and posts a status event upon completion. Extends MCNode slightly so that each time the LedMC is accessed, any flash commands are reset. This allows a flash to be triggered each time the node starts Definition at line 11 of file LedNode.h.
Constructor & Destructor Documentation
Member Function Documentation
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from MCNode< LedMC >. Definition at line 19 of file LedNode.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from MCNode< LedMC >.
extends MCNode implementation so that each time the LedMC is accessed, any flash commands are reset. Reimplemented from MCNode< LedMC >. Definition at line 24 of file LedNode.h. Referenced by LedActivate::LedActivate(). Member Data Documentation
stores time of last call to getPrivateMC() for resetting flash commands Definition at line 34 of file LedNode.h. Referenced by getPrivateMC(). The documentation for this class was generated from the following file: |
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