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MCNodeBase Class ReferenceCommon parent class for all the templated MCNode, which is what you want to instantiate. More...
Inheritance diagram for MCNodeBase:
Detailed DescriptionCommon parent class for all the templated MCNode, which is what you want to instantiate. Definition at line 11 of file MCNode.h.
Constructor & Destructor Documentation
don't call (copy constructor) Member Function Documentation
Assumes the event is a completion event from the motion, throws a corresponding state node completion event. Reimplemented from BehaviorBase. Reimplemented in DynamicMotionSequenceNode, MotionSequenceNode< SIZE >, WaypointEngineNode< W, mcName, mcDesc >, and DualCoding::Pilot::SetOdometryMachine::TurnHead.
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from BehaviorBase. Reimplemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< WalkMC, defWalkNodeName, defWalkNodeDesc >, MCNode< MotionSequenceMC< SIZE >, defMotionSequenceNodeName, defMotionSequenceNodeDesc, true >, MCNode< DynamicMotionSequence, defDynamicMotionSequenceNodeName, defDynamicMotionSequenceNodeDesc, true >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >, MCNode< PIDMC, defPIDNodeName, defPIDNodeDesc, true >, and MCNode< ArmMC, defArmNodeName, defArmNodeDesc, true >. Definition at line 45 of file MCNode.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from BehaviorBase. Reimplemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< WalkMC, defWalkNodeName, defWalkNodeDesc >, MCNode< MotionSequenceMC< SIZE >, defMotionSequenceNodeName, defMotionSequenceNodeDesc, true >, MCNode< DynamicMotionSequence, defDynamicMotionSequenceNodeName, defDynamicMotionSequenceNodeDesc, true >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >, MCNode< PIDMC, defPIDNodeName, defPIDNodeDesc, true >, and MCNode< ArmMC, defArmNodeName, defArmNodeDesc, true >.
reveal the MC_ID; if the motion isn't currently active, returns MotionManager::invalid_MC_ID Definition at line 30 of file MCNode.h. Referenced by MotionSequenceNode< SIZE >::doEvent(), and DynamicMotionSequenceNode::doEvent().
returns reference to mc or a new SharedObject<T> if mc is currently NULL (so it will always return a valid value) if a particular motion command needs some initial setup besides the default constructor, overriding this function is a good opportunity to do so Implemented in LedNode, MCNode< T, mcName, mcDesc, completes >, MCNode< LedMC >, MCNode< WalkMC, defWalkNodeName, defWalkNodeDesc >, MCNode< MotionSequenceMC< SIZE >, defMotionSequenceNodeName, defMotionSequenceNodeDesc, true >, MCNode< DynamicMotionSequence, defDynamicMotionSequenceNodeName, defDynamicMotionSequenceNodeDesc, true >, MCNode< PostureMC, defPostureNodeName, defPostureNodeDesc, true >, MCNode< TailWagMC, defTailWagNodeName, defTailWagNodeDesc, false >, MCNode< W, mcName, mcDesc >, MCNode< HeadPointerMC, defHeadPointerNodeName, defHeadPointerNodeDesc, true >, MCNode< PIDMC, defPIDNodeName, defPIDNodeDesc, true >, and MCNode< ArmMC, defArmNodeName, defArmNodeDesc, true >.
returns true if the motion command being used was created internally via getPrivateMC() Definition at line 67 of file MCNode.h. Referenced by motionFails(), and stop().
don't call (assignment operator)
Allows you to assign a previously created motion, which might be shared among several MCNodes. If this node already has an mc, then it will be freed, removing from MotionManager if necessary Definition at line 84 of file MCNode.cc. Referenced by DualCoding::Pilot::VisualSearchMachine::setup(), DualCoding::Pilot::PushObjectMachine::setup(), DualCoding::Pilot::SetVelocityMachine::setup(), DualCoding::Pilot::WaypointWalkMachine::setup(), DualCoding::Pilot::WalkMachine::setup(), DualCoding::Pilot::ExecutePlan::setup(), Grasper::setup(), Grasper::CloseTheGripper::setup(), Grasper::OpenTheGripper::setup(), Grasper::DoArmDeliver::setup(), and Grasper::DoArmApproach::setup().
Set the priority that will be used when adding this motion command; if the command is already active, change its priority in the MotionManager.
Removes the motion command from the motion manager if it was our own creation. Reimplemented from StateNode. Reimplemented in LedActivate, WalkNode, and WaypointEngineNode< W, mcName, mcDesc >. Member Data Documentation
the default name for MCNodes -- can be overridden via MCNode's template arguments Definition at line 13 of file MCNode.h. Referenced by getClassDescription().
MotionCommand used by this node (may be NULL if sharing the MC with other nodes). Definition at line 69 of file MCNode.h. Referenced by MCNode< T, mcName, mcDesc, completes >::getPrivateMC(), LedNode::getPrivateMC(), hasPrivateMC(), setMC(), and ~MCNodeBase().
id number for the MotionCommand Definition at line 70 of file MCNode.h. Referenced by doEvent(), MCNode< T, mcName, mcDesc, completes >::getMC(), getMC_ID(), motionFails(), MCNode< T, mcName, mcDesc, completes >::postStart(), setMC(), setPriority(), and stop().
if true, will post a completion when the underlying MotionCommand posts a status Definition at line 72 of file MCNode.h. Referenced by doEvent().
Priority to use when adding this motion commmand to the MotionManager. Definition at line 71 of file MCNode.h. Referenced by getPriority(), MCNode< T, mcName, mcDesc, completes >::postStart(), and setPriority(). The documentation for this class was generated from the following files: |
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