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ValueEditControl< T > Class Template Reference

allows real-time modification of a value through a pointer More...

#include <ValueEditControl.h>

Inheritance diagram for ValueEditControl< T >:

Detailed Description

template<class T>
class ValueEditControl< T >

allows real-time modification of a value through a pointer

Todo:
needs some work to really be useful again

Definition at line 20 of file ValueEditControl.h.

List of all members.

Public Member Functions

 ValueEditControl (const std::string &n, T *t)
 constructor
 ValueEditControl (const std::string &n, const std::string &p, T *t)
 constructor
 ValueEditControl (const std::string &n, const std::string &d, const std::string &p, T *t)
 constructor
 ValueEditControl (const ValueEditControl< T > &vec)
 copy constructor
ValueEditControl operator= (const ValueEditControl< T > &vec)
 assignment operator
virtual ~ValueEditControl ()
 destructor
virtual ControlBaseactivate (MC_ID display, Socket *gui)
 reads in current value from target
virtual void processEvent (const EventBase &event)
 will increment/decrement the current and then assign it to the target when head buttons pressed
virtual void refresh ()
 displays current value
virtual void pause ()
 request to continue receiving events so we can modify the value while running
virtual ControlBasedoSelect ()
 if the value of the target!=cur, assigns the current value to the target and all the copies
virtual ControlBasedoNextItem ()
 adds one to the current value
virtual ControlBasedoPrevItem ()
 subtracts one from the current value
virtual ControlBasetakeInput (const std::string &str)
 called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)
virtual std::string getName () const
 shows current value
Target

accessors for the target pointer

virtual T * getTarget () const
 returns the target pointer
virtual ValueEditControlsetTarget (T *t)
 sets the target pointer - the object pointed to will be overwritten on activate(); returns *this
Copies

accessors for the copies vector, so you can assign the same value to several places if you need to

virtual std::vector< T * > & getCopies ()
 returns a reference to the vector copies
virtual ValueEditControladdCopy (T *t)
 copies.push_back(t)

Protected Attributes

T * target
 the main target
cur
 the value to use when set
std::vector< T * > copies
 additional targets

Constructor & Destructor Documentation

template<class T>
ValueEditControl< T >::ValueEditControl ( const std::string &  n,
T *  t 
)

constructor

Definition at line 23 of file ValueEditControl.h.

template<class T>
ValueEditControl< T >::ValueEditControl ( const std::string &  n,
const std::string &  p,
T *  t 
)

constructor

Definition at line 25 of file ValueEditControl.h.

template<class T>
ValueEditControl< T >::ValueEditControl ( const std::string &  n,
const std::string &  d,
const std::string &  p,
T *  t 
)

constructor

Definition at line 27 of file ValueEditControl.h.

template<class T>
ValueEditControl< T >::ValueEditControl ( const ValueEditControl< T > &  vec  ) 

copy constructor

Definition at line 29 of file ValueEditControl.h.

template<class T>
virtual ValueEditControl< T >::~ValueEditControl (  )  [virtual]

destructor

Definition at line 33 of file ValueEditControl.h.


Member Function Documentation

template<class T>
virtual ControlBase* ValueEditControl< T >::activate ( MC_ID  display,
Socket gui 
) [virtual]

reads in current value from target

Reimplemented from ControlBase.

Definition at line 36 of file ValueEditControl.h.

template<class T>
virtual ValueEditControl& ValueEditControl< T >::addCopy ( T *  t  )  [virtual]

copies.push_back(t)

Definition at line 120 of file ValueEditControl.h.

template<class T>
virtual ControlBase* ValueEditControl< T >::doNextItem (  )  [virtual]

adds one to the current value

Reimplemented from ControlBase.

Definition at line 93 of file ValueEditControl.h.

Referenced by ValueEditControl< T >::processEvent().

template<class T>
virtual ControlBase* ValueEditControl< T >::doPrevItem (  )  [virtual]

subtracts one from the current value

Reimplemented from ControlBase.

Definition at line 99 of file ValueEditControl.h.

Referenced by ValueEditControl< T >::processEvent().

template<class T>
virtual ControlBase* ValueEditControl< T >::doSelect (  )  [virtual]

if the value of the target!=cur, assigns the current value to the target and all the copies

Reimplemented from ControlBase.

Reimplemented in MCValueEditControl< T >.

Definition at line 77 of file ValueEditControl.h.

Referenced by ValueEditControl< T >::processEvent(), and ValueEditControl< T >::takeInput().

template<class T>
virtual std::vector<T*>& ValueEditControl< T >::getCopies (  )  [virtual]

returns a reference to the vector copies

Definition at line 119 of file ValueEditControl.h.

template<class T>
virtual std::string ValueEditControl< T >::getName (  )  const [virtual]

shows current value

Reimplemented from ControlBase.

Definition at line 124 of file ValueEditControl.h.

Referenced by ValueEditControl< T >::doSelect(), and ValueEditControl< T >::refresh().

template<class T>
virtual T* ValueEditControl< T >::getTarget (  )  const [virtual]

returns the target pointer

Definition at line 113 of file ValueEditControl.h.

template<class T>
ValueEditControl ValueEditControl< T >::operator= ( const ValueEditControl< T > &  vec  ) 

assignment operator

Definition at line 31 of file ValueEditControl.h.

template<class T>
virtual void ValueEditControl< T >::pause (  )  [virtual]

request to continue receiving events so we can modify the value while running

Reimplemented from ControlBase.

Definition at line 69 of file ValueEditControl.h.

template<class T>
virtual void ValueEditControl< T >::processEvent ( const EventBase event  )  [virtual]

will increment/decrement the current and then assign it to the target when head buttons pressed

Implements EventListener.

Definition at line 42 of file ValueEditControl.h.

template<class T>
virtual void ValueEditControl< T >::refresh (  )  [virtual]

displays current value

Reimplemented from StringInputControl.

Definition at line 55 of file ValueEditControl.h.

Referenced by ValueEditControl< T >::doNextItem(), and ValueEditControl< T >::doPrevItem().

template<class T>
virtual ValueEditControl& ValueEditControl< T >::setTarget ( T *  t  )  [virtual]

sets the target pointer - the object pointed to will be overwritten on activate(); returns *this

Definition at line 114 of file ValueEditControl.h.

template<class T>
virtual ControlBase* ValueEditControl< T >::takeInput ( const std::string &  msg  )  [virtual]

called when the user has supplied a text string (may or may not have been prompted by doReadStdIn()! May not even be active yet - the user can direct the same input to a set of hilighted menus)

The value which is returned is then activate()ed and pushed on the Controller's stack

Reimplemented from StringInputControl.

Definition at line 105 of file ValueEditControl.h.


Member Data Documentation

template<class T>
std::vector<T*> ValueEditControl< T >::copies [protected]

The documentation for this class was generated from the following file:

Tekkotsu v5.1CVS
Generated Mon May 9 04:59:18 2016 by Doxygen 1.6.3