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WalkToTargetNode Class Referencea state node for walking towards a visual target More...
Inheritance diagram for WalkToTargetNode:
Detailed Descriptiona state node for walking towards a visual target Definition at line 9 of file WalkToTargetNode.h.
Constructor & Destructor Documentation
constructor, pass VisionObjectSourceID_t Definition at line 12 of file WalkToTargetNode.h.
constructor, pass instance name and VisionObjectSourceID_t Definition at line 18 of file WalkToTargetNode.h.
don't call this Member Function Documentation
uses head to watch ball, walks towards it Reimplemented from BehaviorBase.
Delegate function for subclasses to be notified when the behavior starts up. Should be overridden by subclasses to subscribe to events, install motion commands, etc. doStart() is basically a hook to allow subclasses to jump in and do some customization of behavior parameters while the behavior is starting. If you are writing a behavior class and do not expect further derivation, just override doStart() yourself. However, if you do expect further derivation of your class, consider using preStart() or postStart() instead, and leave doStart() for the 'leaf' classes. Reimplemented from BehaviorBase.
Delegate function for subclasses to be notified when the behavior starts up. May be overridden to cleanup when the behavior is shutting down. However events will automatically be unsubscribed, and by using addMotion(), motions will automatically be removed by stop(), so you may not need any cleanup. Reimplemented from BehaviorBase.
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from BehaviorBase. Definition at line 23 of file WalkToTargetNode.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from BehaviorBase. Definition at line 24 of file WalkToTargetNode.h.
returns a suggested transition for detecting "close to target" condition, but you don't have to use it
returns a suggested transition for detecting "lost" condition, but you don't have to use it
don't call this Member Data Documentation
so we can point the head at the object Definition at line 37 of file WalkToTargetNode.h.
the object being tracked Definition at line 35 of file WalkToTargetNode.h.
so we can walk Definition at line 36 of file WalkToTargetNode.h. The documentation for this class was generated from the following file: |
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