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WalkToTargetNode Class Reference

a state node for walking towards a visual target More...

#include <WalkToTargetNode.h>

Inheritance diagram for WalkToTargetNode:

Detailed Description

a state node for walking towards a visual target

Definition at line 9 of file WalkToTargetNode.h.

List of all members.

Public Member Functions

 WalkToTargetNode (unsigned int obj)
 constructor, pass VisionObjectSourceID_t
 WalkToTargetNode (const std::string &nodename, unsigned int obj)
 constructor, pass instance name and VisionObjectSourceID_t
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).
virtual TransitionnewDefaultLostTrans (StateNode *dest)
 returns a suggested transition for detecting "lost" condition, but you don't have to use it
virtual TransitionnewDefaultCloseTrans (StateNode *dest)
 returns a suggested transition for detecting "close to target" condition, but you don't have to use it

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Protected Member Functions

virtual void doStart ()
 Delegate function for subclasses to be notified when the behavior starts up.
virtual void doStop ()
 Delegate function for subclasses to be notified when the behavior starts up.
virtual void doEvent ()
 uses head to watch ball, walks towards it

Protected Attributes

unsigned int tracking
 the object being tracked
MotionManager::MC_ID walker_id
 so we can walk
MotionManager::MC_ID headpointer_id
 so we can point the head at the object

Private Member Functions

 WalkToTargetNode (const WalkToTargetNode &)
 don't call this
WalkToTargetNode operator= (const WalkToTargetNode &)
 don't call this

Constructor & Destructor Documentation

WalkToTargetNode::WalkToTargetNode ( unsigned int  obj  ) 

constructor, pass VisionObjectSourceID_t

Definition at line 12 of file WalkToTargetNode.h.

WalkToTargetNode::WalkToTargetNode ( const std::string &  nodename,
unsigned int  obj 
)

constructor, pass instance name and VisionObjectSourceID_t

Definition at line 18 of file WalkToTargetNode.h.

WalkToTargetNode::WalkToTargetNode ( const WalkToTargetNode  )  [private]

don't call this


Member Function Documentation

virtual void WalkToTargetNode::doEvent (  )  [protected, virtual]

uses head to watch ball, walks towards it

Reimplemented from BehaviorBase.

virtual void WalkToTargetNode::doStart (  )  [protected, virtual]

Delegate function for subclasses to be notified when the behavior starts up.

Should be overridden by subclasses to subscribe to events, install motion commands, etc.

doStart() is basically a hook to allow subclasses to jump in and do some customization of behavior parameters while the behavior is starting. If you are writing a behavior class and do not expect further derivation, just override doStart() yourself. However, if you do expect further derivation of your class, consider using preStart() or postStart() instead, and leave doStart() for the 'leaf' classes.

Reimplemented from BehaviorBase.

virtual void WalkToTargetNode::doStop (  )  [protected, virtual]

Delegate function for subclasses to be notified when the behavior starts up.

May be overridden to cleanup when the behavior is shutting down. However events will automatically be unsubscribed, and by using addMotion(), motions will automatically be removed by stop(), so you may not need any cleanup.

Reimplemented from BehaviorBase.

static std::string WalkToTargetNode::getClassDescription (  )  [static]

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from BehaviorBase.

Definition at line 23 of file WalkToTargetNode.h.

Referenced by getDescription().

virtual std::string WalkToTargetNode::getDescription (  )  const [virtual]

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from BehaviorBase.

Definition at line 24 of file WalkToTargetNode.h.

virtual Transition* WalkToTargetNode::newDefaultCloseTrans ( StateNode dest  )  [virtual]

returns a suggested transition for detecting "close to target" condition, but you don't have to use it

virtual Transition* WalkToTargetNode::newDefaultLostTrans ( StateNode dest  )  [virtual]

returns a suggested transition for detecting "lost" condition, but you don't have to use it

WalkToTargetNode WalkToTargetNode::operator= ( const WalkToTargetNode  )  [private]

don't call this


Member Data Documentation

so we can point the head at the object

Definition at line 37 of file WalkToTargetNode.h.

unsigned int WalkToTargetNode::tracking [protected]

the object being tracked

Definition at line 35 of file WalkToTargetNode.h.

so we can walk

Definition at line 36 of file WalkToTargetNode.h.


The documentation for this class was generated from the following file:

Tekkotsu v5.1CVS
Generated Mon May 9 04:59:18 2016 by Doxygen 1.6.3