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WalkToTargetNode.hGo to the documentation of this file.00001 //-*-c++-*- 00002 #ifndef INCLUDED_WalkToTargetNode_h_ 00003 #define INCLUDED_WalkToTargetNode_h_ 00004 00005 #include "Behaviors/StateNode.h" 00006 #include "Motion/MotionManager.h" 00007 00008 //! a state node for walking towards a visual target 00009 class WalkToTargetNode : public StateNode { 00010 public: 00011 //!constructor, pass VisionObjectSourceID_t 00012 WalkToTargetNode(unsigned int obj) 00013 : StateNode(),tracking(obj), 00014 walker_id(MotionManager::invalid_MC_ID), headpointer_id(MotionManager::invalid_MC_ID) 00015 {} 00016 00017 //!constructor, pass instance name and VisionObjectSourceID_t 00018 WalkToTargetNode(const std::string& nodename, unsigned int obj) 00019 : StateNode(nodename),tracking(obj), 00020 walker_id(MotionManager::invalid_MC_ID), headpointer_id(MotionManager::invalid_MC_ID) 00021 {} 00022 00023 static std::string getClassDescription() { return "walks towards a visual target, using some basic logic for moving the head to track it"; } 00024 virtual std::string getDescription() const { return getClassDescription(); } 00025 00026 virtual Transition* newDefaultLostTrans(StateNode* dest); //!< returns a suggested transition for detecting "lost" condition, but you don't have to use it 00027 virtual Transition* newDefaultCloseTrans(StateNode* dest); //!< returns a suggested transition for detecting "close to target" condition, but you don't have to use it 00028 00029 protected: 00030 virtual void doStart(); 00031 virtual void doStop(); 00032 //! uses head to watch ball, walks towards it 00033 virtual void doEvent(); 00034 00035 unsigned int tracking; //!< the object being tracked 00036 MotionManager::MC_ID walker_id; //!< so we can walk 00037 MotionManager::MC_ID headpointer_id; //!< so we can point the head at the object 00038 00039 private: 00040 WalkToTargetNode(const WalkToTargetNode&); //!< don't call this 00041 WalkToTargetNode operator=(const WalkToTargetNode&); //!< don't call this 00042 }; 00043 00044 /*! @file 00045 * @brief Describes WalkToTargetNode, a state node for walking towards a visual target 00046 * @author ejt (Creator) 00047 */ 00048 00049 #endif |
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