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AgentData.cc File Reference

#include <vector>
#include <iostream>
#include <math.h>
#include "Point.h"
#include "fmatCore.h"
#include <cmath>
#include <cstring>
#include <sstream>
#include <iomanip>
#include <stdexcept>
#include <limits>
#include "attributes.h"
#include <stdio.h>
#include "Shared/Measures.h"
#include "ShapeTypes.h"
#include "Shared/fmatSpatial.h"
#include <cstdlib>
#include <string>
#include <iosfwd>
#include <tr1/unordered_set>
#include "SketchTypes.h"
#include <valarray>
#include <map>
#include <ctype.h>
#include <string.h>
#include <fstream>
#include "Vision/colors.h"
#include "Point.h"
#include "SketchSpace.h"
#include "SketchIndices.h"
#include "ShapeSpace.h"
#include "Shared/BoundingBox.h"
#include "Sketch.h"
#include "ShapeRoot.h"
#include "BaseData.h"
#include <algorithm>
#include "Shared/ProjectInterface.h"
#include "EndPoint.h"
#include "ShapeFuns.h"
#include <queue>
#include "Motion/MotionManagerMsg.h"
#include <set>
#include "Controls/BehaviorSwitchControl.h"
#include "DualCoding/BlobData.h"
#include "DualCoding/EllipseData.h"
#include "DualCoding/LineData.h"
#include "Crew/MapBuilderRequest.h"
#include "DualCoding/MarkerData.h"
#include "Behaviors/BehaviorBase.h"
#include "LoadSave.h"
#include "Factories.h"
#include <sys/param.h>
#include <stdarg.h>
#include <cstdio>
#include "CalliopeComponents.h"
#include "XWalkMC.h"
#include "ShapeEllipse.h"
#include "Shared/RobotInfo.h"
#include "SketchRoot.h"
#include "VRmixin.h"
#include "SensorInfo.h"
#include "plistBase.h"
#include "plistPrimitives.h"
#include "plistCollections.h"
#include "plist.h"
#include <ostream>
#include "Shared/fmat.h"
#include "Shared/FamilyFactory.h"
#include "AgentData.h"
#include "ShapeAgent.h"
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Go to the source code of this file.

Namespaces

namespace  DualCoding
 

Dual coding vision representations (Sketches and Shapes).


Functions

 DATASTUFF_CC (AgentData)

DualCoding 5.1CVS
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