#include <sstream>
#include "Vision/RawCameraGenerator.h"
#include "Vision/RLEGenerator.h"
#include "Vision/FilterBankGenerator.h"
#include "Vision/cmvision.h"
#include <vector>
#include "Events/EventBase.h"
#include "Vision/SegmentedColorGenerator.h"
#include "DualCoding/SketchData.h"
#include "DualCoding/ShapeBlob.h"
#include "DualCoding/Sketch.h"
#include "Vision/VisualOdometry/VisualOdometry.h"
#include "Crew/Lookout.h"
#include "Crew/MapBuilder.h"
#include "Shared/RobotInfo.h"
#include "MCNode.h"
#include "MotionCommand.h"
#include "OutputCmd.h"
#include "PostureEngine.h"
#include "PostureMC.h"
#include "Shared/mathutils.h"
#include "MotionSequenceEngine.h"
#include "MotionManager.h"
#include "OutputPID.h"
#include <cstddef>
#include "Shared/Resource.h"
#include "ProcessID.h"
#include "Shared/ReferenceCounter.h"
#include "IPC/Thread.h"
#include <sys/types.h>
#include <cstdio>
#include <map>
#include <exception>
#include <iostream>
#include <typeinfo>
#include "MotionManagerMsg.h"
#include "Shared/get_time.h"
#include "Shared/debuget.h"
#include "Behaviors/StateNode.h"
#include "IPC/RCRegion.h"
#include <stdlib.h>
#include <string>
#include "IPC/ListMemBuf.h"
#include "IPC/MutexLock.h"
#include "SoundManagerMsg.h"
#include "Shared/attributes.h"
#include "SemaphoreManager.h"
#include "Shared/MarkScope.h"
#include <unistd.h>
#include <sys/time.h>
#include "BehaviorBase.h"
#include <list>
#include "Events/EventRouter.h"
#include "Behaviors/Transition.h"
#include "DualCoding/ShapeRoot.h"
#include "PilotTypes.h"
#include "DualCoding/Point.h"
#include "Motion/Kinematics.h"
#include "Motion/KinematicJoint.h"
#include "Planners/PlannerObstacles.h"
#include "DualCoding/ShapeTypes.h"
#include "DualCoding/SketchTypes.h"
#include "DualCoding/SketchSpace.h"
#include "DualCoding/ShapeSpace.h"
#include "DualCoding/ShapeFuns.h"
#include "DualCoding/SketchIndices.h"
#include "DualCoding/Region.h"
#include "DualCoding/visops.h"
#include "DualCoding/ShapeLine.h"
#include "DualCoding/ShapeEllipse.h"
#include "DualCoding/ShapePoint.h"
#include "DualCoding/ShapeAgent.h"
#include "DualCoding/ShapeSphere.h"
#include "DualCoding/ShapePolygon.h"
#include "DualCoding/ShapeBrick.h"
#include "DualCoding/ShapePyramid.h"
#include "DualCoding/ShapeLocalizationParticle.h"
#include "DualCoding/ShapeMarker.h"
#include "DualCoding/ShapeCylinder.h"
#include "DualCoding/ShapeSift.h"
#include "DualCoding/ShapeAprilTag.h"
#include "DualCoding/ShapeGraphics.h"
#include "DualCoding/ShapeDomino.h"
#include "DualCoding/ShapeNaught.h"
#include "DualCoding/ShapeCross.h"
#include "DualCoding/ShapeSkeleton.h"
#include "DualCoding/BiColorMarkerData.h"
#include "DualCoding/VisualRoutinesStateNode.h"
#include "DualCoding/VisualRoutinesBehavior.h"
#include "GenericRRT.h"
#include "Events/DataEvent.h"
#include "PilotRequest.h"
#include "MapBuilderRequest.h"
#include "Planners/RRT/ShapeSpacePlannerBase.h"
#include "Motion/HeadPointerMC.h"
#include "Behaviors/Nodes/PostMachine.h"
#include "Behaviors/Transitions/CompletionTrans.h"
#include "Crew/PilotNode.h"
#include "Crew/GrasperRequest.h"
#include "Shared/fmat.h"
#include "Shared/FamilyFactory.h"
#include <stdexcept>
#include "Planners/Manipulation/ShapeSpacePlanner3DR.h"
#include "Localization/ShapeBasedParticleFilter.h"
#include "ViewerConnection.h"
#include "VRmixin.h"
#include "Controls/ControlBase.h"
#include "Wireless/Wireless.h"
#include "Wireless/Socket.h"
#include <stack>
Go to the source code of this file.
Dual coding vision representations (Sketches and Shapes).